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FALLOUT NV EVE PORT


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#11
Kel88

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There is a number of bugs for the New Vegas ported version of EVE.

While using EVE on New Vegas, the robot companion, ED-E is unable to shoot/attack while this mod is active.

Another bug that I came across is that I am unable to throw pulse grenades although other grenades work just fine.

I hope you are able to rectify this soon. :)

Cheers.

#12
thethiefofdarkness

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Not sure if its EVE but I can't switch ammo types for the weapons with new textures and meshes.

#13
Poison_Berrie

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thethiefofdarkness: That is because it is a port of FO3 EVE content, rather than an actually NV adaptation. There's not support for different ammo types for the weapons.

#14
brokenhorizon

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Ive been using the prototype ESM and ESP for FNV and it works alright. Ive noticed several problems though, the first is that with the perk Meltdown after killing something there are "Plasma Entities" left behind. These things appear to last forever unless you disable the ESM and ESP save your game without them then turn the mod back on. Im not sure what kind of performance hit these cause either. I know I didn't notice any real FPS loss even with a lot of them scattered about but I have a powerful computer. Second is the grenade problem already mentioned by other posters but plasma grenades don't work for me either. Third and perhaps most seriously is that the prototype EVE breaks energy weapon mods completely. Mods cant be applied to them and if you apply a mod to a weapon with EVE turned off, and then reactivate EVE it causes an instant CTD if you even mouse over the modded weapon. I will post any other glitches that I find. Anyway keep up the good work, I loved this mod for F3 and I am looking forward to a finished version for FNV.

Edited by brokenhorizon, 08 May 2011 - 03:13 AM.


#15
themeelolz

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I am looking foreword to this

Do we have an estimate of when Version 2.0 is coming out?




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