or anything that I should know and be aware of, such as incompatibility issue, logical nonsense, etc.
Bug/Error/Spelling Check/Annoyance
Started by
dree74
, Oct 30 2010 04:55 PM
51 replies to this topic
#1
Posted 30 October 2010 - 04:55 PM
#2
Posted 31 October 2010 - 05:30 PM
Typo.
Bonsai
"...Small fruit tree going growing..."
Bonsai
"...Small fruit tree going growing..."
#3
Posted 19 November 2010 - 08:05 PM
Annoyingly this mod messed up my save file and made all my skills and perks suddenly have 0 effect (perhaps a FOSE bug?)
Anyway I did a quick once over to try to catch grammatical errors and translate into more natural English that is more understandable (by removing redundant words and using synonyms where appropriate).
- Drink to Last!
Only the people who have almost died from thirst know precious water is regardless of where it got pumped from. With this perk, you can fill up all empty bottles from toilets.
- Bonsai
Through careful nurturing, you have a small fruit tree going growing
out of your head.
- Destiny Gambler
Your journey is full of surprises. Let the dice of destiny decide your fate.
// or
The journey ahead is full of surprises. Let the dice of destiny decide your fate.
- Bright Side of Life // A difficult one due to the fact I'm not quite sure what you're trying to say exactly
At least those bullet wounds are rarely critical... That's at least one thing to be happy about.
// or
At least your enemies' shots (or attacks) rarely critically hit... That's at least one thing to be happy about.
- One of the Prospectors
You are now officially a prospector. Thus, you get a trade discount and better repair service from the travelling merchants. Also, your barter skill increases by +5.
- Sunny and Smiling
Your sunny attitude during the day makes brightens other people’s moods. With this perk, your speech skill increases by 15 from sunrise to sunset.
- Persistent Manner
You have learned to stay frosty and wait for the right time to strike. This increases your chance to critically hit reloading enemies in VATS.
- Field Medic // haven't used this one but if it's 100% chance then remove the "attempt to"
You are a skilled medic. During combat, you can use a Super Stimpak to attempt to revive a fallen ally.
- Shells for Shelly
You are more likely to notice other shotgun users and vice versa. You loot more shotgun shells from their corpses and can purchase more shells from merchants.
- Professional Courier // This one flows a lot better when written like this, in my opinion.
The talents of a true courier are being able to carry more things and carry them faster. You can carry +10% more and run +10% faster.
- Nikola's Shockwave // It pains me to have to write the American "defense" instead of the English "defence"
After reading "Nikola Tesla and You" repeatedly, you discover a secret method of enhancing your defense against energy projectiles by up to +10%.
- Roach Lover
You really should start washing your feet. Everyday at random, groups of radroaches crawl from beneath your feet.
- Big League Slugger
Every swing is the equivalent of an out-of-park homerun. Your baseball bat swings hit for +25% more damage.
- First Things First
You are a careful shooter and know the first thing to do in a firefight. Before the start of combat you can shoot at an enemy's weapon with extreme accuracy.
- Blind Luck
You may be blind but you aren’t doomed. Your luck will be maxed during combat.
- Bottle Rush!
You are a thorough wasteland scavenger. You are able to find more Nuka Cola and Sunset Sarsaparillas from crates and refrigerators.
- Fortune Favours the Brave
Fortune smiles on you, bravest warrior of the wasteland. Whenever you are charging forward with melee or unarmed weapons, you have a bonus +10% to critical hit chance.
- Friend of Friendless
Today must be your lucky day because there is a small animal outside who wishes nothing more than to be your friend. Treat it well and it may grow up to be your only companion and a powerful one at that.
- Poker Face
You have a face that is totally unreadable and as such people who listen to you cannot figure you out. You gain a +10 to speech and better odds at casinos.
- Mutant Hunter
You are a natural born hunter of the wasteland. When aiming at Supermutants in VATS your accuracy is increased.
- Potato Farmer
You have come to the realization that some enemies carry more explosives than they first appear. From now on, you can loot more grenades and mines from fallen enemies.
- Too Drunk to Die
When drunk there is absolutely nothing that can stop you. You gain a +5 to your Damage Threshold whilst under the effect of alcohol.
- Run Like Winds!
After much practice, you finally managed increase your heart rate and raise your natural speed. Each rank of this perk increases your speed by +15%.
- Beanballer
Your ability to throw grenades has improved. Your accuracy with grenades in VATS is improved.
- Civilized Bravery // Sorry if you don't like the rewrite but the original incarnation of this doesn't really make any sense
You feel that appearances are important. As such you feel much braver when maintaining the prim and proper look from the past. You gain a +1 bonus to both strength and damage whilst wearing any pre-war clothing or gambler suits.
- No Time to Think
You have learned there is simply no time to think when your life is at stake. That's why you rush to reload your launcher 75% faster when your health drops below 50%.
- Outsmarting Booletz
Maybe you can’t outsmart your enemy... But perhaps you could outsmart their bullets? With this perk, your damage threshold goes up by +5 while moving around.
- Sense of Emergency
Your life was been full of fear until you turned to the booze. With this perk, you reach out for alcohol when your health drops below 80%.
- Two Faces
You are a different person by day than you are at night. During the day, your medicine and repair skills rise. While at night sneak and lockpick skills increase instead.
- Unexpected Happiness
Today could be the day! From time to time, you may uncover vast treasures inside the most unexpected of containers.
- Chemical Engineer
You, goo and ammo form a love triangle. With this perk, you can turn goo and ash into energy cells.
- Chemical Engineer // Not really happy with this one but I don't suppose it's meant to make sense...
You, goo and ammo form a love triangle. With this perk, you can turn goo and ash into the same type of ammo that left your foe this way.
- Famous Survivor
The one and only! The famous courier has done it again! And this time, all the Wastelanders know of your deed. Your charisma increases by +1 and the traders of the Mojave will now grant you a +10% discount.
- One Way or Another
...and you thought all along sniper rifles were the only weapons that could score headshots. If you score a headshot when using a launcher in VATS you deal beyond fatal damage.
Dubious Craftsman
Your crafting skills are without limits. With this perk, you will be able to forge NCR money with pre-war money and Legion Coins with scrap metals.
- I seeee yooou!!
No one can escape from you regardless of how desperately they run. With this perk, your rifle has a higher critical hit chance against fleeing enemies when you aim down your guns scope or sights.
- Smooth Criminal
The experience of becoming a legendary thief starts with the Smooth Criminal perk. With this perk, you are granted a +10 to your sneak skill and partial invisibility while slowly sneaking into someone else's property.
- Turret Expert
Tired of using terminals to turn off the pesky turrets? Well, with this perk you can deactivate and reconfigure turrets any time.
- Fading Fingerprints
You have successfully salvaged a set of pre-war tech that seems to be Stealthboy prototypes. After some repairs, you managed to make to make it so this unique Stealthboy is powered by the user's action points instead of an integrated battery.
- Heavily Trained
Due to your outstanding training technique, your skill in using a broad array of heavy weapons has been improved. When you use a heavy weapon the reload speed increases whilst the gun spread decreases.
- Play with Fire
You’re the master of handling fire, especially flaming weapons. With this perk, your fire resistance is increased by +25% and an extra +15% while using any fire based weapons.
- Art of Pain // I'd really like to replace the last 'and' with an 'or'
You just overcome the incurable disease. Both normal damage and critical damage increases as you get more wounded and irradiated.
- Limb Grinder // A difficult one as "Handled Weapon" is not how you refer to the types of guns I think you're referring to, I don't even know if those guns have a name.
The joy of killing is when body of your enemy is torn apart. When aiming at a limb in VATS, you deal both more normal damage and critical damage when you fire weapons that hang down from the handles like the Minigun and Gatling Laser.
- Burning Sunlight
Burn! Burn 'em all! With this perk, your critical hits with fire weapons are more frequent and more lethal under the bright daylight.
- Neutral Party // alternate wording that I think makes more sense
Nobody can mimic your logical and objective reasoning. With this perk, you look more charismatic as long as you maintain your neutral karma.
- Ability to Focus
You have gained an extraordinary ability to focus for 5 seconds. You maximise your Science skill when you attempt to hack a terminal in sneak mode, for the price of 50 action points.
- Placebo Effect
After gaining such incredible knowledge from magazines, you manage to boost your skill even before opening the first page. With this perk, every magazine you own provides +1 skill.
- Greasemonkey
After all this time working with robots, you finally managed to reverse engineer the blueprints for almost all robots found in the wasteland. You can craft Deployable Robot Kits using workbenches.
- Weapon Repair Master
Searching another one of your favourite weapons just to repair it is no longer necessary. With this perk, your weapon will slowly repair itself at the cost of action points.
- The New Era
With this perk, you can access the Vit-O-Matic from Doc Michelle's house any time.
- Rise and Shine
Rise and shine...and smell the ash. When sneaking you can resurrect dead human bodies as powerful glowing ones.
- Special Op.
You have acquired what is left of a pre-war military device which has retained contact with an automated missile silo. Once you upload the coordinates and pressing the button, a devastating missile salvo will rain from the sky.
Anyway I did a quick once over to try to catch grammatical errors and translate into more natural English that is more understandable (by removing redundant words and using synonyms where appropriate).
- Drink to Last!
Only the people who have almost died from thirst know precious water is regardless of where it got pumped from. With this perk, you can fill up all empty bottles from toilets.
- Bonsai
Through careful nurturing, you have a small fruit tree going growing
out of your head.
- Destiny Gambler
Your journey is full of surprises. Let the dice of destiny decide your fate.
// or
The journey ahead is full of surprises. Let the dice of destiny decide your fate.
- Bright Side of Life // A difficult one due to the fact I'm not quite sure what you're trying to say exactly
At least those bullet wounds are rarely critical... That's at least one thing to be happy about.
// or
At least your enemies' shots (or attacks) rarely critically hit... That's at least one thing to be happy about.
- One of the Prospectors
You are now officially a prospector. Thus, you get a trade discount and better repair service from the travelling merchants. Also, your barter skill increases by +5.
- Sunny and Smiling
Your sunny attitude during the day makes brightens other people’s moods. With this perk, your speech skill increases by 15 from sunrise to sunset.
- Persistent Manner
You have learned to stay frosty and wait for the right time to strike. This increases your chance to critically hit reloading enemies in VATS.
- Field Medic // haven't used this one but if it's 100% chance then remove the "attempt to"
You are a skilled medic. During combat, you can use a Super Stimpak to attempt to revive a fallen ally.
- Shells for Shelly
You are more likely to notice other shotgun users and vice versa. You loot more shotgun shells from their corpses and can purchase more shells from merchants.
- Professional Courier // This one flows a lot better when written like this, in my opinion.
The talents of a true courier are being able to carry more things and carry them faster. You can carry +10% more and run +10% faster.
- Nikola's Shockwave // It pains me to have to write the American "defense" instead of the English "defence"
After reading "Nikola Tesla and You" repeatedly, you discover a secret method of enhancing your defense against energy projectiles by up to +10%.
- Roach Lover
You really should start washing your feet. Everyday at random, groups of radroaches crawl from beneath your feet.
- Big League Slugger
Every swing is the equivalent of an out-of-park homerun. Your baseball bat swings hit for +25% more damage.
- First Things First
You are a careful shooter and know the first thing to do in a firefight. Before the start of combat you can shoot at an enemy's weapon with extreme accuracy.
- Blind Luck
You may be blind but you aren’t doomed. Your luck will be maxed during combat.
- Bottle Rush!
You are a thorough wasteland scavenger. You are able to find more Nuka Cola and Sunset Sarsaparillas from crates and refrigerators.
- Fortune Favours the Brave
Fortune smiles on you, bravest warrior of the wasteland. Whenever you are charging forward with melee or unarmed weapons, you have a bonus +10% to critical hit chance.
- Friend of Friendless
Today must be your lucky day because there is a small animal outside who wishes nothing more than to be your friend. Treat it well and it may grow up to be your only companion and a powerful one at that.
- Poker Face
You have a face that is totally unreadable and as such people who listen to you cannot figure you out. You gain a +10 to speech and better odds at casinos.
- Mutant Hunter
You are a natural born hunter of the wasteland. When aiming at Supermutants in VATS your accuracy is increased.
- Potato Farmer
You have come to the realization that some enemies carry more explosives than they first appear. From now on, you can loot more grenades and mines from fallen enemies.
- Too Drunk to Die
When drunk there is absolutely nothing that can stop you. You gain a +5 to your Damage Threshold whilst under the effect of alcohol.
- Run Like Winds!
After much practice, you finally managed increase your heart rate and raise your natural speed. Each rank of this perk increases your speed by +15%.
- Beanballer
Your ability to throw grenades has improved. Your accuracy with grenades in VATS is improved.
- Civilized Bravery // Sorry if you don't like the rewrite but the original incarnation of this doesn't really make any sense
You feel that appearances are important. As such you feel much braver when maintaining the prim and proper look from the past. You gain a +1 bonus to both strength and damage whilst wearing any pre-war clothing or gambler suits.
- No Time to Think
You have learned there is simply no time to think when your life is at stake. That's why you rush to reload your launcher 75% faster when your health drops below 50%.
- Outsmarting Booletz
Maybe you can’t outsmart your enemy... But perhaps you could outsmart their bullets? With this perk, your damage threshold goes up by +5 while moving around.
- Sense of Emergency
Your life was been full of fear until you turned to the booze. With this perk, you reach out for alcohol when your health drops below 80%.
- Two Faces
You are a different person by day than you are at night. During the day, your medicine and repair skills rise. While at night sneak and lockpick skills increase instead.
- Unexpected Happiness
Today could be the day! From time to time, you may uncover vast treasures inside the most unexpected of containers.
- Chemical Engineer
You, goo and ammo form a love triangle. With this perk, you can turn goo and ash into energy cells.
- Chemical Engineer // Not really happy with this one but I don't suppose it's meant to make sense...
You, goo and ammo form a love triangle. With this perk, you can turn goo and ash into the same type of ammo that left your foe this way.
- Famous Survivor
The one and only! The famous courier has done it again! And this time, all the Wastelanders know of your deed. Your charisma increases by +1 and the traders of the Mojave will now grant you a +10% discount.
- One Way or Another
...and you thought all along sniper rifles were the only weapons that could score headshots. If you score a headshot when using a launcher in VATS you deal beyond fatal damage.
Dubious Craftsman
Your crafting skills are without limits. With this perk, you will be able to forge NCR money with pre-war money and Legion Coins with scrap metals.
- I seeee yooou!!
No one can escape from you regardless of how desperately they run. With this perk, your rifle has a higher critical hit chance against fleeing enemies when you aim down your guns scope or sights.
- Smooth Criminal
The experience of becoming a legendary thief starts with the Smooth Criminal perk. With this perk, you are granted a +10 to your sneak skill and partial invisibility while slowly sneaking into someone else's property.
- Turret Expert
Tired of using terminals to turn off the pesky turrets? Well, with this perk you can deactivate and reconfigure turrets any time.
- Fading Fingerprints
You have successfully salvaged a set of pre-war tech that seems to be Stealthboy prototypes. After some repairs, you managed to make to make it so this unique Stealthboy is powered by the user's action points instead of an integrated battery.
- Heavily Trained
Due to your outstanding training technique, your skill in using a broad array of heavy weapons has been improved. When you use a heavy weapon the reload speed increases whilst the gun spread decreases.
- Play with Fire
You’re the master of handling fire, especially flaming weapons. With this perk, your fire resistance is increased by +25% and an extra +15% while using any fire based weapons.
- Art of Pain // I'd really like to replace the last 'and' with an 'or'
You just overcome the incurable disease. Both normal damage and critical damage increases as you get more wounded and irradiated.
- Limb Grinder // A difficult one as "Handled Weapon" is not how you refer to the types of guns I think you're referring to, I don't even know if those guns have a name.
The joy of killing is when body of your enemy is torn apart. When aiming at a limb in VATS, you deal both more normal damage and critical damage when you fire weapons that hang down from the handles like the Minigun and Gatling Laser.
- Burning Sunlight
Burn! Burn 'em all! With this perk, your critical hits with fire weapons are more frequent and more lethal under the bright daylight.
- Neutral Party // alternate wording that I think makes more sense
Nobody can mimic your logical and objective reasoning. With this perk, you look more charismatic as long as you maintain your neutral karma.
- Ability to Focus
You have gained an extraordinary ability to focus for 5 seconds. You maximise your Science skill when you attempt to hack a terminal in sneak mode, for the price of 50 action points.
- Placebo Effect
After gaining such incredible knowledge from magazines, you manage to boost your skill even before opening the first page. With this perk, every magazine you own provides +1 skill.
- Greasemonkey
After all this time working with robots, you finally managed to reverse engineer the blueprints for almost all robots found in the wasteland. You can craft Deployable Robot Kits using workbenches.
- Weapon Repair Master
Searching another one of your favourite weapons just to repair it is no longer necessary. With this perk, your weapon will slowly repair itself at the cost of action points.
- The New Era
With this perk, you can access the Vit-O-Matic from Doc Michelle's house any time.
- Rise and Shine
Rise and shine...and smell the ash. When sneaking you can resurrect dead human bodies as powerful glowing ones.
- Special Op.
You have acquired what is left of a pre-war military device which has retained contact with an automated missile silo. Once you upload the coordinates and pressing the button, a devastating missile salvo will rain from the sky.
#4
Posted 21 November 2010 - 07:40 PM
@ Daemeous: Thanks for the correction. +1 kudos to you.
What version are you using? From the The New Era explanation, the whole perk was changed from accessing Vit-o meter from Doc Michelle house.
What version are you using? From the The New Era explanation, the whole perk was changed from accessing Vit-o meter from Doc Michelle house.
#5
Posted 22 November 2010 - 02:03 AM
With destiny gambler the dice once rolled and I got 100 (it said 50 but it was 100) skill points taken from medicine, survival and sneak... and they never came back... I slept for a week or more, i've played for like 3 hours since this happened and it's still there... really pissing me off because I need survival for a quest.
#6
Posted 22 November 2010 - 05:00 PM
@ vortex5000: Please update to 2.1.7 as soon as possible.
All the negative effect glitches have been removed since 2.0.8 version.
download 2.1.7 version and type the following in console.
Player.RestoreAV Medicine 4500
Player.RestoreAV Survival 4500
Player.RestoreAV Sneak 4500
All the negative effect glitches have been removed since 2.0.8 version.
download 2.1.7 version and type the following in console.
Player.RestoreAV Medicine 4500
Player.RestoreAV Survival 4500
Player.RestoreAV Sneak 4500
#7
Posted 23 November 2010 - 06:15 PM
Hello dree74,
i hope you can understand my poor english. Their seem to be an serious issue with the perk weapon repair master.
Every time when a weapon is fully repaired and you have another version of the same weapon in the inventory, the repaired weapon disapears if you change to another weapon.
For example: I use a super sledge with 50 % durability (2 other super sledges in inventory) - i play some time - then the super sledge is fully repaired i change the weapon and pop - i have only the other two in my Inventory.
The only workaround at this time for me is to give the repaired weapon a companion - after that the weapon can be taken as usual.
I hope you can solve this problem, cause i love your mod.
cu Gantu
i hope you can understand my poor english. Their seem to be an serious issue with the perk weapon repair master.
Every time when a weapon is fully repaired and you have another version of the same weapon in the inventory, the repaired weapon disapears if you change to another weapon.
For example: I use a super sledge with 50 % durability (2 other super sledges in inventory) - i play some time - then the super sledge is fully repaired i change the weapon and pop - i have only the other two in my Inventory.
The only workaround at this time for me is to give the repaired weapon a companion - after that the weapon can be taken as usual.
I hope you can solve this problem, cause i love your mod.
cu Gantu
Edited by Gantu, 23 November 2010 - 06:48 PM.
#8
Posted 25 November 2010 - 04:50 AM
@ Gantu: The item stacks when they have the same item conditions. unlike AIDS, weapons dont show (number) sign next to its name. Next time the weapon "disappears", try to drop them on the floor.
#9
Posted 20 December 2010 - 01:23 AM
First off, props on an awesome mod. I've been enjoying using it for some time now.
I don't know exactly what happened but when I took the Run Like Winds perk (all three levels) my walk speed dropped to normal; which in my opinion is terribly slow. I currently employ a mod which raises the base walk speed about 30% and that makes it much more reasonable.
I suppose my questions are these, would this drop back to normal speed be an effect from taking the perk or some incompatability from something else? And how do I remove this perk and its effects? Normal perks with levels require a seperate perk ID code for each level. If I use the one code that I found on the perk pack description page will that take away each level of the perk and the effects of those levels as well?
Thanks in advance.
I don't know exactly what happened but when I took the Run Like Winds perk (all three levels) my walk speed dropped to normal; which in my opinion is terribly slow. I currently employ a mod which raises the base walk speed about 30% and that makes it much more reasonable.
I suppose my questions are these, would this drop back to normal speed be an effect from taking the perk or some incompatability from something else? And how do I remove this perk and its effects? Normal perks with levels require a seperate perk ID code for each level. If I use the one code that I found on the perk pack description page will that take away each level of the perk and the effects of those levels as well?
Thanks in advance.
#10
Posted 22 December 2010 - 12:41 AM
@ babutler: Last time I had this problem back in Fallout 3 was caused by XFO's realism mod, that it always set the modified speedmult of player back to default if it detects higher than certain amount.
Even though I do not know what kind of mods you are using at the moment, I can tell you that this is definitely coming from incompaitilbility.
To remove this perk, use the ID provided like this
Player.RemovePerk XXD2EE26
(Replace XX with the mod index number of More Perks.esm)
When you use this console, it removes all the ranks of this perk.
Even though I do not know what kind of mods you are using at the moment, I can tell you that this is definitely coming from incompaitilbility.
To remove this perk, use the ID provided like this
Player.RemovePerk XXD2EE26
(Replace XX with the mod index number of More Perks.esm)
When you use this console, it removes all the ranks of this perk.



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