I'm also getting an unknown variable with the 'DreePerkFriendLevelUp' command
Bug/Error/Spelling Check/Annoyance
Started by
dree74
, Oct 30 2010 04:55 PM
51 replies to this topic
#21
Posted 28 January 2011 - 08:39 PM
#22
Posted 29 January 2011 - 03:44 PM
1) do you have both More Perks.esm and More Perks Update.esp loaded?
Friend of Friendless perk is in More Perks.esm
DreePerkFriendLevelUp global value is in More Perks Update.esp
2) Use the latest version.
3) get to ingame and type
GetGlobalValue DreePerkFriendLevelUp
Friend of Friendless perk is in More Perks.esm
DreePerkFriendLevelUp global value is in More Perks Update.esp
2) Use the latest version.
3) get to ingame and type
GetGlobalValue DreePerkFriendLevelUp
#23
Posted 13 April 2011 - 06:03 AM
The deathclaw you get form your perk has stoped following me even if i tell him to follow he still will not come
#24
Posted 19 April 2011 - 07:34 AM
One more for the Friend of the Friendless glitch crowd. My Best Friend stopped following me right after he leveled up to level 3. I tried teleporting him back to the lucky 38, and to goodsprings, neither worked, so I used the console to level him up to 4, and he started working again.
#25
Posted 20 April 2011 - 06:27 PM
okay, I will go look into to why that happens. Thanks fenixphlame and johnsonman
+1 Kudos to you.
+1 Kudos to you.
Edited by dree74, 20 April 2011 - 06:31 PM.
#26
Posted 15 May 2011 - 01:10 AM
I think I found another:
Ghoulficated Heart appears to cause a crash to desktop a few seconds after leaving the levelup menu. Multiple tries end with the same result.
It might be because I am trying to take it while in Sierra Madre. I havent finished Dead money yet to be able to try it back in the wasteland, and I dont know what would happen if I had it already before starting the expansion.
Thanks for looking into these things.
Ghoulficated Heart appears to cause a crash to desktop a few seconds after leaving the levelup menu. Multiple tries end with the same result.
It might be because I am trying to take it while in Sierra Madre. I havent finished Dead money yet to be able to try it back in the wasteland, and I dont know what would happen if I had it already before starting the expansion.
Thanks for looking into these things.
#27
Posted 23 May 2011 - 09:13 AM
The Eyebots made with the Greasemonkey perk appear to have both the regular Eyebot and ED-E armor upgrade model, I can see the standard model clipping through.
Checking the More Perks Update.esp however shows only the standard Eyebot model being selected.
EDIT: Apparently i looked at the DreePerkSpecialOpEyebot01-04 instead of the DreePerkGreaseMonkeyRobot01, which infact does have both models selected.
Checking the More Perks Update.esp however shows only the standard Eyebot model being selected.
EDIT: Apparently i looked at the DreePerkSpecialOpEyebot01-04 instead of the DreePerkGreaseMonkeyRobot01, which infact does have both models selected.
Edited by ShurikenCat, 23 May 2011 - 09:42 AM.
#28
Posted 13 June 2011 - 12:03 PM
I couldn't get the Risk Taker perk code D2EEB2 to work, More Perks for Honest Hearts esm is in 9th position in FOMM and when I added 09D2EEB2 it wouldn't work, I even re-installed and it still wouldn't work
#29
Posted 16 June 2011 - 09:40 PM
<Deleted>
Edited by dree74, 16 June 2011 - 09:41 PM.
#30
Posted 16 June 2011 - 09:40 PM
@ Craigsters: Because your save file thinks there are more ESM files before 09.
Let's suppose your mod index looked like this
00 FalloutNV.esm
01 Dead Money.esm
02 Honest Hearts.esm
03 A.esm
04 B.esm
05 C.esm
06 D.esm
07 E.esm
You play like this for a while and decided to get rid of A.esm and B.esm
00 FalloutNV.esm
01 Dead Money.esm
02 Honest Hearts.esm
03 C.esm
04 D.esm
05 E.esm
so, it looks like above.
and then you download more mods and become the following
00 FalloutNV.esm
01 Dead Money.esm
02 Honest Hearts.esm
03 C.esm
04 D.esm
05 E.esm
07 F.esm
08 G.esm
09 More Perks.esm
FOMM will report that More Perks.esm is 09, however, your save file previously contain data from A.esm and B.esm
so in your save file, More Perks.esm is actually 0B, not 09.
What I recommend you to do is to recall how many esm mods you disabled since you restarted the game. and increment the mod index accordingly.
if you didn't keep track of how many esm files you disabled.
try 0A 0B 0C...to get it right.
If you have script extender, I believe there is a way to figure this out easily.
Let's suppose your mod index looked like this
00 FalloutNV.esm
01 Dead Money.esm
02 Honest Hearts.esm
03 A.esm
04 B.esm
05 C.esm
06 D.esm
07 E.esm
You play like this for a while and decided to get rid of A.esm and B.esm
00 FalloutNV.esm
01 Dead Money.esm
02 Honest Hearts.esm
03 C.esm
04 D.esm
05 E.esm
so, it looks like above.
and then you download more mods and become the following
00 FalloutNV.esm
01 Dead Money.esm
02 Honest Hearts.esm
03 C.esm
04 D.esm
05 E.esm
07 F.esm
08 G.esm
09 More Perks.esm
FOMM will report that More Perks.esm is 09, however, your save file previously contain data from A.esm and B.esm
so in your save file, More Perks.esm is actually 0B, not 09.
What I recommend you to do is to recall how many esm mods you disabled since you restarted the game. and increment the mod index accordingly.
if you didn't keep track of how many esm files you disabled.
try 0A 0B 0C...to get it right.
If you have script extender, I believe there is a way to figure this out easily.



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