Jump to content

Dying Light Mod Tools Incoming!?


BluesClues1234

Recommended Posts

  • 1 month later...

Awwwww yeah!

 

I don't know how people would react to this idea, but how about... psychic powers? I mean, yes, it's completely out there, nothing to do with the story or whatsoever... but it would explain Crane's seemingly superhuman capabilities. Like, the survivor sense? What on earth is that? feels like Crane's become psychic since landing in Harran :P There are other things too, like the rate at which you can recover your breath while running (Crane's like, "I'm just gonna stop for two seconds and I can run again."), the gravity-defying pull of the grappling hook, your ability to see Virals and Volatiles through walls, and slamming a hammer to create shockwaves???

 

There could potentially be a lore workaround for something like that too - some people have weird genes or something and instead of going psychozombie, their brain mutates to develop psychic powers when they're infected.

 

Yes, it's cheesy, but it could be a lot of fun. Eventually, an entire new story could be written for that.

 

This could work for Hard Mode as well - maybe unlock the ability to see Volatiles on your radar at certain levels, for example.

 

[/line]

 

On a more down-to-Earth note, how does quick-travel nodes sound? It shouldn't be like Skyrim - there should only be a few nodes scattered around Harran to allow to move past the more egregious barriers in the game, or simply to allow you to move from somewhere around Rais' compound to somewhere along the coast. It also only be available during the day. You should only be able to travel from node to node.

 

OH and something else - remove the damn blood/water blurriness. Human eyes don't function like that. And increase swimming speed.

Link to comment
Share on other sites

  • 4 months later...

Psychic powers would be fair, concidering how pissed I am at the fact the virals know where you are through walls. They always look in your direction wherever you go. Even if you are quiet as the wind. I want to disable Virals completely, because the whole premise of their existence and how they start spawning at random towards the end, alwas near YOU, and not where the sound came from, feels like a big "f you" straight from the developer to the player's sense of logic. There was a thread about this on this forum, that i tried to post in, but it seems like it's gone. Sorry if this i s off topic in this thread. Is there a "disable virals spawning"-mod? Am I the only one who feels this way?

 

And i mean, the fact that I can see them spawning from thin air before my eyes sometimes just makes me want to stop playing. Huge game design flaw, right there.

Besides this: Great game. :smile:

Link to comment
Share on other sites

  • 9 months later...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...