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Dragons could quite possibly be the most fearsome foes Tamriel's ever seen. If you believe the tale of mehrunes dagon being banished by the likeness of Akatosh in the form of a dragon then this tale attests to those claims. Dragons may be more powerful than daedric princes or even 'immortals' posing as gods. It's even speculated Alduin is the same being as the Aedra, Akatosh. but yet for all this fire breathers power it never seems to eminate outside of the main quest, and hardly so there!

 

The problem is that for all the huff and puff about dragons they dont seem to really bother anyone except the pc. With regret i wish to change this and spread ruin and chaos amongst the peoples of Skyrim! They way it should have been.

Try as i might i found nothing that touches on the Dragon Crisis. I think i have an idea but its extremely extreme

 

THE IDEA

I want to see Skyrim in utter panic. Villages made unsafe by Dragon attacks. I'll list this idea in lite-extreme variations.

 

Villages + cities - Lite

- Dragons regularly patrol around villages

- they attack in numbers hunting any who dont escape

- the people will flee but the dragons will burn the towns with dynamic fire

- after an hour or set time the dragons will leave and despawn(?)

- more guards dispatched

- possibly use some heavy hitting dwarvish ballistae (hey idk but it'd look cool) to defend

 

Roads - both

- more refugees fleeing to new "cave santcuarys/nordic ruins"

- once reaching these ruins they could offer you rewards for clearing them till or IF the dragon crisis ends (ominous of the dragon war era)

- bandits attack these refugees, save them or rob them, what kind of person is your pc?

- vampires attack refugee hideouts(?) idk maybe too much

 

*WARNING* Extreme idea version INCOMING.

Extreme - my ideal Skyrim

 

Villages - Extreme

- villages attacked, villagers hunted by dragons, then inhabited by them

- Gone, yep I said it. They wouldnt just poof but theyd act more as fort ruins and bandit hideouts/dragon lairs (possible? Idk, but would make Skyrim feel very much in dire need of the Dovahkiin)

- bandits will raid villages in their owners absence and become spawn-like points for these miscreants

- dragons may roost here

- dragon bridge will act as a forward military outpost against dragons and will be spared desertion

- more more soldiers to combat dragons, and jarls will seek to reclaim villages lost to the dragons/bandits by sending you on quests with guard detachment

- vip quest givers/merchants(maybe) will seek refuge in old ruins again giving additional quests to secure the place

- some villages burned down, some with few homes burnt, others fully inhabited by bandits

- major cities/dragon bridge become heavily fortified

- major cities set up refugee shanties near temples quest givers/random npcs

- minor cities fall prey to dragons just like villages

- maybe one city is taken by the "bandit jarl" and subjugated

- people/places/cities/towns attacked daily/weekly by dragons and even some bold bandit clans

 

Im not sure a lot of this is even possible but if it is it would make skyrim much more hostile and much survival unfriendly which a lot of you survival mod type folk i think would find most excellent.

 

I'd like to see a mod that makes the Dragon Crisis actually feel like an "APOCALYPSE!!!!" I mean c'mon Alduin can eat peoples souls.. Even in Sovangarde (if Nord but why would you be anything else? :P) so you'd think people would act scurred and not just gossip about it. It's like "c'mon"

 

If you played enhanced daedric invasion and you finished Oblivion with like 10% of the population remaining you feel like you survived a real demonic crisis. THAT is what i want my Skyrim to feel like. Dragons are far deadlier than most Dremora imo. And the people of Skyrim, and hopefully YOU are itching to fight back against Tamriels newest calamity.

 

Tell me what else you think was missing from the Dragon Crisis !

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Problem: there is no dragon crises in Skyrim. Yes, dragon's are returning to Skyrim, but it isn't like the Dragon war that was fought so long ago.

 

 

In Skyrim, Alduin has been reviving dead dragons.

 

 

Because of that, there aren't the large number of dragons that there used to be. However I do agree that the dragons only being a problem to dragonborn.

 

What I recommend is using dragon nests and dragon raids.

 

Dragon nests start appearing after the Dragon Rising quest at Dragom Lairs and other word walls that are open to the air (like at Lost Valley Redoubt, Dead Crone Rock, and Hag's End), and open dragon burial mounds. These nests have baby dragons and possibly even a mother dragon. Anyone who disturbs the nest would incur the mother's wrath (even if she was not there) and thus she would take her anger out on the nearby town.

 

Dragon raids are the attacks of one to three dragons on a town or city. In all fantasy worlds, dragons love loot, and i don't see why the ones in Skyrim would be any different. So these raids are for food and loot. These dragon raids would start occurring at random once a week after the quest "Dragon Rising". After the quest "A Blade in the Dark" these attacks would occur twice a week, and after "Alduin's Bane" these attacks would occur four times a week. (just to put pressure on the dragonborn to deal with alduin.) Once the main quest is over, there should be

1 assured dragon raid every month

1 additional assured dragon raid every other week

1 additional assured dragon raid every 10 days.

 

After each raid, 3 people per dragon disappears from the town or city, and the town loses 2000 coin per dragon. After the raid is over, there should be a small radiant quest to rescue the abducted people and stolen loot, but the dragonborn would have to face the wrath of all dragons that participated in the raid. Also it would be cool if the merchants amount of available coin drops after each raid depending on the amount stolen. Now, if the dragonborn is at the location of the raid or arrives before the raid begins or shortly after it begins, the dragonborn could help the town and city fight the dragon(s). Each dragon killed would reduce the number of people abducted and coin stolen.

 

The dragon raid can last from 2 to 4 hours of game time (6 to 12 minutes of play-time with the 20:1 timescale), so once you are notified of the raid or of the appearance of the dragons approaching a certain city or town, you only have so much time to come save the day.

 

That is my idea, which seems more immersive since there isn't an endless number of dragons to begin with.

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