Is there a way to shutoff the lab and fluid sound that she makes constantly other then that great mod will endorse as soon as nexus allows.
Fake Plastic Trees ED-E
Started by
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, Nov 03 2010 12:45 AM
483 replies to this topic
#461
Posted 30 November 2013 - 04:24 PM
#462
Posted 06 December 2013 - 02:49 PM
Having the same issue. It appears the sounds she makes when you fix her never goes away. Makes the mod unplayable until fixed, sadly.
Edit: Looks like a simple save + load fixes this.
Edit: Looks like a simple save + load fixes this.
Edited by Chiasm, 06 December 2013 - 08:43 PM.
#463
Posted 17 December 2013 - 12:19 AM
I've been trying to do that very thing, but as I am a GECK newbie, It will be quite some time before I will manage to figure it out. I agree though that if someone is able to do that and can get permission from the necessary authors, that would probably make a bunch of people happy. I'd be happy if just the skin was added, even if it doesn't have the actual race perks.
Edited by Keromenson, 17 December 2013 - 12:22 AM.
#464
Posted 05 January 2014 - 03:55 AM
Im having an issue. When i repair this ed-e (new play through, started just for her) the screen fades black as she boots up and once the screen unfades or whatever. I am stuck standing there. with no ed-e. looking closer i noticed the old eyebot is now there but almost touching nash's ceiling. after a minute the screen zooms like it is beginning the "thanks for waking me" (i assume) conversation but immediately zooms back out and no convo. what is my issue?
Could it be a conflict from NCCS because i am using it.
*edit*
Scratch all that. Load order issue.
Manually moved the esp up to where BOSS sorted my Veronica and Cass modifications and THAT was the issue. Something below them was interfering do not for the life of me know what it could be but everything worked properly after moving her down back to bottom of load order.
Looking over load order common sense would dictate that nothing there could have caused issues aside from maybe "lings pretty things.esp" and possibly but do not know why "Bouncing Natural breasts.esp" (which for some reason BOSS sorts towards the bottom of my list.)
*edit - 2*
It seems issue was with "all companions essential plus tweaks" for some stupid reason that mod has the basic looks of all followers programed so any and all original followers upgrade mods need to be loaded after it. BOSS did a bad job of that.
Could it be a conflict from NCCS because i am using it.
*edit*
Scratch all that. Load order issue.
Manually moved the esp up to where BOSS sorted my Veronica and Cass modifications and THAT was the issue. Something below them was interfering do not for the life of me know what it could be but everything worked properly after moving her down back to bottom of load order.
Looking over load order common sense would dictate that nothing there could have caused issues aside from maybe "lings pretty things.esp" and possibly but do not know why "Bouncing Natural breasts.esp" (which for some reason BOSS sorts towards the bottom of my list.)
*edit - 2*
It seems issue was with "all companions essential plus tweaks" for some stupid reason that mod has the basic looks of all followers programed so any and all original followers upgrade mods need to be loaded after it. BOSS did a bad job of that.
Edited by budroi, 08 January 2014 - 06:34 AM.
#465
Posted 11 January 2014 - 08:58 AM
@chuckdm: I was thinking just that and managed to do so
Now ED-E meets ARES! Seems to be going off without a hitch so far! Would love to be able to upload, but not too sure about the permissions. Gonna check that out tho and upload if possible. I'll also upload a screenshot or 2 soon
Edited by killmoff187, 11 January 2014 - 09:00 AM.
#466
Posted 25 January 2014 - 04:01 AM
Has the issue of ede's quest dialogue from brotherhood/followers triggering prematurely been fixed yet?
If so, prob wil give this mod another chance on the new playthru im planning to do soon.
Edit: Went ahead and reinstalled. Once again, got the messages from brotherhood/followers out of place (before making it to the scrapyard and triggering the quest naturally)
Since i still dont know if triggering his quest out of que like that would cause difficulties later, going to deactivate the mod again >.>
If so, prob wil give this mod another chance on the new playthru im planning to do soon.
Edit: Went ahead and reinstalled. Once again, got the messages from brotherhood/followers out of place (before making it to the scrapyard and triggering the quest naturally)
Since i still dont know if triggering his quest out of que like that would cause difficulties later, going to deactivate the mod again >.>
Edited by wolfarus, 25 January 2014 - 08:37 AM.
#467
Posted 07 February 2014 - 06:05 AM
Make this mod dependent on the Daughets of Ares mod in FNVedit. Load both in GECK and change EDE's templete to the preset to only include looks.
I did that to make EDE look like Willow one time when I wanted to experiment.
I did that to make EDE look like Willow one time when I wanted to experiment.
Edited by xEspada, 07 February 2014 - 06:06 AM.
#468
Posted 12 February 2014 - 07:40 AM
Well no idea for Brotherhood, but have no problem with Followers(I choose them, just because gaining fame with Brotherhood is easy during quests).NVEC only.
Got message from Followers just before attack on NCRCF.
Now i'll see if there will be a problems with NVEC+PN+AWOP.
Got message from Followers just before attack on NCRCF.
Now i'll see if there will be a problems with NVEC+PN+AWOP.
#469
Posted 12 February 2014 - 09:50 PM
Well I've had it for a while now and the only problem is the triggering prematurely, but for the most part everything works just fine.
#470
Posted 08 March 2014 - 12:25 PM
I would like to put some tattoos on her, and I'm guessing she uses the standard body textures, so could you possibly make a version with a custom textures filepath? I don't know how to make an npc into a custom race and I wouldn't want to break her by trying lol.



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