PanteraBread Posted March 1, 2015 Share Posted March 1, 2015 I've recently started editing meshes for a mod I'm making-- Thus far I have mainly been stitching together pieces of vanilla meshes to make new ones. However, I'm having a slight issue with 3DS Max... It crashes every other time I try to export a mesh. I've installed 3DS Max 2012 on my computer-- I have an educational license from school, so I get it free-- and the .nif import/export plugin from NifTools. The imports go smoothly, and half of the time, so do the exports, but if I make some change that the software for some reason doesn't like, it crashes when I try to export. There is no discernible pattern to what it will or won't export; it is entirely random. I've half a mind to ditch 3DS Max and migrate to Blender, but there's a slight problem. I hate Blender, especially the pre-2.5 versions. It is the least user-friendly software I've ever used. On top of that, I have neither the time nor the patience to learn Blender; I'm a busy high school student with a packed schedule. I know how to use 3DS Max, as I have taken a class based around it, so it is preferable-- it's starting to look differently if it keeps crashing like this, though. What should I do? Link to comment Share on other sites More sharing options...
PanteraBread Posted March 1, 2015 Author Share Posted March 1, 2015 Is it possible that I could import from Blender, translate the imported files to 3DS Max and model there, and then export from Blender? Link to comment Share on other sites More sharing options...
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