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Hello dear Community,

 

I have some Problems with my Configuration. But first all specs that could help you, to help me :smile:

 

My PC specs: Windows 7 64bit Professional,Intel i5 3570k 4x3,40 Ghz,8GB DDR3 Ram and Nvidia gtx670 oc

My enblocal.ini:http://pastebin.com/etyvbGrH

My Skyrim.ini:http://pastebin.com/gLJgXZ4Y

My SkyrimPrefs.ini:http://pastebin.com/PHt4dfcr

My LoadOrder:http://pastebin.com/kg3HA2yi

MO complete active Mods left list:http://pastebin.com/iJuNTfp3 must be read from below to Top

Papyrus.log, crash right after leaving Riverwood Trader through Alternate Start:http://pastebin.com/nnv7AUs9

 

Running SKSE 1.71,SKSE.ini,Stableugridstoload, FNIS,TES5edit,Wyre Bash through Mod Organizer

 

 

So, I have to say I´m very experienced in Skyrim mods using. I made this configuration still from scratch, the mods are all up to date.I`ve read through every single Mod description what it does,which incompatibilites it has,in which load order it should be and how it is installed.The mods are hand-sorted in my MO,after what they do,which Masters they have, what the mod descriptions says AND in the best way I can merge them best together.My configuration seems to be good, cause even after I made a backup of my loadorder and sorted the mods by LOOT,the CTDs were persistent. So I reverted to the backup i made myself,not that messy LOOT configuration.Everytime I integrated new mods to test, i started a new save game, to LOOK which one works and when the game starts to crash,to sort this mods out.So I decided for a stable gameplay not to use mods that needs brawl bugs, or make cloak spells. I tried to avoid many mods, which script entirely over the whole game like Skytest or such things. I want a stable overhaul of my game for a Mage/Vampire build, using ERSO and Perkus Maximus together. The crashes occour randomly outsides, during fast travel and loading times,there was one too as I tried to enter Belethors. TES5edit runs through without errors,plugins which were red in wyre bash have sorted masters,plugins are cleaned (but not the ones which need dirty edits, and not the official bethesda datas, cause I think the unofficial patches are built on that dirty edits, even like every other mod).But crashes occour even with cleaned Masters :wink:

 

I don`t know why it keeps crashing? Is there a Mod Incompatibility I haven`t seen? Or maybe one or more "bad mods"

Or is my game running out of RAM? Or are these too many mods/Scripts for a new game?(with Alternate Start)

 

And now where everything is so detailed here,maybe someone can say me which Mods i should exclude from Merged and Bashed Patch, and which ones from Patchus Maximus?

 

Since I`m doing this "perfect" Installation now for two whole weeks(I`m sick, and yes I mean really 2 weeks :smile: ), I would be very,very grateful to the persons that help me with the last step(before merging).

 

Thanks in advance and greetz!

Edited by mangekyoumadara1987
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dD - Realistic Ragdoll Force - Medium.esp

 

shouldn't this be higher in the load order, in case other mods need to rewrite-change it, like

  1. 【Skeleton】XP32 Maximum Skeleton Extended
  2. +FNIS Patches
also you have immersive sounds and Audio overhaul; i've never used either; are they conflicting?
Edited by Balloran
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You`re right, that realistic Ragdolls must be overwritten by FNIS Patch and XPMS,but RR is the only one which comes along with an esp. In my MO left list it is like this (must be read from bottom to top:

 

  1. -Bashed Patch
  2. -Tes5EditMergePatch
  3. +Dungeon Quest Awareness
  4. +Warburgs 3D Paper World Map
  5. +Alternate Start - Live Another Life
  6. +Scarcity - Less Loot Mod
  7. +【Skeleton】XP32 Maximum Skeleton Extended
  8. +FNIS Patches
  9. +Realistic Ragdolls and Force
  10. +New Animation for Magic Casting - New Animation for magic cast v0-8
  11. +Enhanced Animation
And I had targeted the whole Audio Overhauls myself, but IS is built on AOS and has a compatbilty patch, so they shouldn`t it be either :sad:
Edited by mangekyoumadara1987
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at the moment i`m testing the game without bashed and merged patch, i don`t wanna build them new every time i have to sort mods out which could possibly the issue. Could maybe these missing patches be part of the problem? I`ll try now to get Skyrim Performance Monitor to run and post the results here

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also maybe want to update to skse 1.7.2

 

and are you using SSME or the SKSE.ini and how much ram allocating?

 

ENB updated last week or week prior to that; not only that but he changed settings in enblocal.ini so video memory default is 64 mb... rather than something like 8 gig because new settings render things differently (and more efficiently)

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skse 1.72 is still in beta, beta is for me the word:dont touch me,i``ll crash your game :D But thanks for the info that boris has updated, wasn`t aware of that.Im using the skse ini,still the base values to test with 256 and 768(i believe) .

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so,bad news. I installed Performance Monitor,checked the window:combine TESV with ENBoost Ram and ran it with MO as executible, so MO had to stay open while launching skse.The result is of course less RAM :)) I tried to load some savegames-->>CTD every time. I did a new game, waited 10 days to let the scripts start,then checked another start as usual in Alternate Start, and the result while sleeping were an instant CTD... The stats of Performance Monitor were in a middle area, as I couldn`t leave an interior...just can say that my textures interiors are 2k and exteriors are all 1k,running Realvision ENB Performance Version,I am not really sure if that can take my vram with enb and stable ugrids

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expired6978
-
Information regarding SKSE 1.7.2 (beta)

1.7.2 is safe to use. I'm the one who made the changes and there hasn't been any bugs so far that merit fixing immediately.

--------------------------------------------------

that's from Expired.

ok try disabling your ENB

ugrids should be left at default.

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skse 1.7.2 is fine.

 

I used to use ERSO but ran into way too many problems ie: CTD's to bother with it anymore. Most of it's modules haven't been updated in way too long and you can find better equivalents on the nexus.

You might be running too many script intensive mods but the only way to see that is to check your script latency. I know Sands of time has a check built in but i dont think that dowloading 700mb worth of a mod for a script test isnt ideal.

 

anyways, i'd look at getting rid of ERSO ntirely and finding alrernative on Nexus which are up to date.

Regen new ini files.

Edited by vlaka
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