Jump to content

Photo

Recruit any NPC as companion


  • Please log in to reply
9 replies to this topic

#1
est

est

    Regular

  • Members
  • PipPip
  • 71 posts
Hi guys,

Are there any existing FNV mod allows you to recruit any NPC as companion?

Or is it possible to do it just using console commands?

TIA

#2
Jagermh

Jagermh

    Fan

  • Members
  • PipPipPip
  • 459 posts
It isn't possible to do through the console

#3
ThePHD

ThePHD

    Regular

  • Members
  • PipPip
  • 69 posts
The guy who made Sharing and Caring Companions for Fallout 3 says he is making a version for New Vegas. It should be out soon enough. Just give it some time.

Source : http://fallout3nexus...ile.php?id=2399

Check the comments.

#4
est

est

    Regular

  • Members
  • PipPip
  • 71 posts

The guy who made Sharing and Caring Companions for Fallout 3 says he is making a version for New Vegas. It should be out soon enough. Just give it some time.

Source : http://fallout3nexus...ile.php?id=2399

Check the comments.



It looks promising. Thanks.

#5
Faustaud77

Faustaud77

    Stranger

  • Premium Member
  • 8 posts


The guy who made Sharing and Caring Companions for Fallout 3 says he is making a version for New Vegas. It should be out soon enough. Just give it some time.

Source : http://fallout3nexus...ile.php?id=2399

Check the comments.



It looks promising. Thanks.

it is possible through console commands. i suggest reading into http://fallout.wikia...onsole_commands

it will give you what you need

#6
est

est

    Regular

  • Members
  • PipPip
  • 71 posts



The guy who made Sharing and Caring Companions for Fallout 3 says he is making a version for New Vegas. It should be out soon enough. Just give it some time.

Source : http://fallout3nexus...ile.php?id=2399

Check the comments.



It looks promising. Thanks.

it is possible through console commands. i suggest reading into http://fallout.wikia...onsole_commands

it will give you what you need



You mean something like SetPlayerTeammate 1?

The companion wheel doesn't work. And AFAIK there is no way to make an "recruited" NPC follow you.

#7
jmarine81

jmarine81

    Regular

  • Members
  • PipPip
  • 60 posts
http://www.newvegasn...le.php?id=34870


I dont know if this allows you to recriut anyone...but it does allow you to have more than 1 or 2 whatever it is

Edited by jmarine81, 21 November 2010 - 04:34 PM.


#8
possumboy1

possumboy1

    Stranger

  • Members
  • Pip
  • 1 posts

Some console commands can simulate this.

 

- Spawn anyone/thing

 

- 'addscriptpackage 4083b' (will make selected target follow you)

 

- (Look into) 'setenemy'. Use this command to make target hostile to whatever faction your going against to simulate that he is protecting you

 

- setscale to .8 (cuz its nice to have a little sidekick :smile:)


Edited by possumboy1, 14 August 2013 - 11:27 PM.


#9
bakerb4379

bakerb4379

    Stranger

  • Members
  • Pip
  • 1 posts

 

- (Look into) 'setenemy'.

 

 

What do you mean by '(Look into)'? Like select it via clicking or the 'prid' command? Also, does this make the NPC fight whatever is hostile towards me, or only what has undergone a 'setenemy'? 



#10
Zerkoz

Zerkoz

    Stranger

  • Members
  • Pip
  • 1 posts

1-Spawn whatever you want. (player.placeatme <id> <number you want>) OR if pre-existing, skip to next.

2-Click on them in console commands

3-removefromfaction <id of faction that they belong to> (Optional but could be useful)

4-addtofaction 1b2a4 0 (This will make them friendly)

5-stopcombat (If they were hostile)

6-setplayerteammate 1

7-addscriptpackage 4083b (They'll follow you)

8-gbo

9-setessential <id from gbo> 1 (They'll be immortal)

 

Sadly, the companion wheel will not work. But if you use groovatron, you can do all of the same things. The wait's a little iffy, but it works.

 

Update: Wait doesn't work, as far as I can tell.

 

You don't need setessential or removefromfaction.

 

Also, if you resurrect them, you have to put in #7 again.

 

Hope this helps!

 

Update: You have to re administer #7 every time you come back in.

 

Update: I've only used it on creatures so I'm not sure, but I think that the only way to get them out of companion service is to kill and/or disable them.

 

Update: I would recommend this for 1-3 things at a time. Any more and it's a chore.

 

Definitely be on the look-out for a mod that does it better.

 

Found it. http://www.nexusmods...&preview=&pUp=1

 

Takes a little bit of getting used to, but it works just fine.


Edited by Zerkoz, 31 July 2014 - 06:10 AM.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users

Page loaded in: 0.882 seconds