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#31
GeneraloftheArmy

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I do actually like taking over Raven Rock, but in the canon, it is destroyed by a detonation powerful enough to blast chucks out of the mountain. I dont' think that there would be much left.

Instead, make a few tweaks to the MQ at that part and hack Eden. He then calls you the President, giving you complete control of the base. This would be for science characters. a more combat-minded player could deploy a mobile teleporter beacon and get Thunderfists into the base, then take it the old-fashioned way.

#32
Slicer51b

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@GeneraloftheArmy: Someone has already done that idea (Enclave General), and I am hesitant about tinkering with the Main Questline and I am using Fallout 3 Tactics Plugin which has an esp which makes alterations to the MQ. So a MQ tinkering addon would be a pain to do. Besides, I thought of a way to use Eden, in a Raven Rock environment, but without Raven Rock...though this won't come any time soon.

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Edited by Slicer51b, 20 January 2011 - 06:07 AM.


#33
tnu

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I think there are ways to do it without editign anythign related to the MQ usually through replacing exissting refrences with new ones. This shouldn't require any sort of editing of original content as far as I know. just a couple of scripts to make dynamic changes based on the trigger events.

#34
FaR2sToNeD

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Seems a lot of new people moan about the corpses, I suppose a corpse cleaner would be a good addition to the utilities.

Great job so far!

#35
Slicer51b

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@BingoMorris: The corpses should go away after a few days. Or if the users don't want to wait, use the "disable" console code.

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#36
athense

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.

Edited by athense, 26 January 2011 - 02:38 PM.


#37
alltibad

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Ever noticed how the Thunderfist armor you are wearing has a small black pipboy model a little under where your pipboy should be? I have because I use teh Pipboy readius mod. Can you get rid of that part of armor please?

#38
clp605

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I have NO idea how hard it would be to do this but just hear me out. Is there anyway you could make it so the TSC gets involved in other DLC's? I don't mean in the main story but after the quest is done. Like The Pitt, helping the slaves or Ashur means the TSC can help support them and protect them giving the TSC an advantage over other factions in the Wasteland.

How the TSC may effect Anchorage or Point Lookout, I have no idea. Maybe the Outcasts will aid the TSC in the battle with the BoS. In lookout maybe its an expedition to claim new lands. Either way MZC and the addons are awesome and thanks for all the hard work put into both of them.

#39
GeneraloftheArmy

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Point lookout would probably be a research-minded expedition, specifically for the punga fruit. Nadia could use that to design a De-Mutator similar to the De-Radiator in the New World mod.

Anchorage would probably be a territorial conquest, yes. Plus there's the chance of finding good equipment from the war.

#40
tnu

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I wouldn't limit it in such a way myself. the scope could be aot bigger. a quest of perticular note for this is An Antique Land. think of how the TSC could use the Bio-Gas Canisters.




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