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#81
panzersharkcat

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Well, one bug has turned up that's been really frustrating me. Non Stormtrooper helmets keep getting turned sideways and when I use Update FaceGen Availability, everybody's faces disappear. There's apparently a conflict between this and Project Beauty because when I turn it off, their faces return. There's another bug around where my PipBoy disappears but I think that's a different mod doing that because I did not tinker with the PipBoy in any way.

EDIT: OK. So the latter problem is not the Invisible PipBoy mod's fault. I just installed the Readius and it still happened. I'm going to reinstall FOSE and the air support stuff. See if that does anything.

EDIT 2: That did nothing for the disappearing PipBoy.

Edited by panzersharkcat, 11 October 2011 - 01:21 PM.


#82
tnu

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Can someone make a patch for Global Travel system? to add the RCSN base to the map as well as the option to make custom TSC alterations to the Vehicle Fleet? Such as a TSC flag option and poster theme option that uses all those nice new posters in the latest update.

#83
panzersharkcat

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MZC Addon - Star Wars

No need to download Ghogiel or Mak's mods this time. The assets are included, with permission from them, of course. The face disappearing thing was simply something with corrupted save files and whatnot. After reinstalling Fallout 3, it works fine.

EDIT: Hotfix for Sandtrooper helmets
Fixes my accidentally lowering the Sandtrooper helmet's poison and radiation resistance.
EDIT: Hotfix for concussion rifle
Fixes my accidental removal of the 1st person model object for the concussion rifle.

Edited by panzersharkcat, 14 October 2011 - 03:30 AM.


#84
Roughnecks2277

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This just hit me.

I love the black retex of the marine armor, but instead of black, I wonder if it could be made grey. Keep the vest, helmet, kneepads and all black but everything else grey, like Starship Troopers.

Just something cool I though and would like to see.

If anyone takes this up, kudos to you and thanks!

Edited by Roughnecks2277, 15 October 2011 - 09:27 PM.


#85
panzersharkcat

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I'd like to see that, too.

Anyway, fix #3 for the Star Wars addon. Fixes my mistake of accidentally giving the female Stormtrooper armor Sandtrooper textures, accidentally giving Stormtrooper helmets the armor effect, accidentally forgetting the effects for Imperial Heavy Combat Armor, and the Quartermaster not selling Star Wars stuff.

EDIT: I realized that soldiers not summoned by TSC Commander have a terrible energy weapons skill. Even after I changed the TSC Soldier class from having small guns tagged to having energy weapons tagged, their energy weapons skill remains at 15. Not even adding an effect that gives NPCs a 75 energy weapons boost works. The effect functions. Giving it to an Enclave soldier and then using getav energyweapons showed 175 in energy weapons. This was after I tried an effect that gave that boost to the two TSC soldier classes. I have no idea what gives. Any ideas?

EDIT: Not even adding an effect to the backpack giving a 75 energy weapons boost works.

Edited by panzersharkcat, 17 October 2011 - 08:13 AM.


#86
Roughnecks2277

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I'm actually working on my grey idea. If I can figure how to upload it as a FOMOD I will.

#87
panzersharkcat

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One thing I'd like is if instead of Hammer Head armor, the TSC builds the Advanced Power Armor MKIII. If not for the fact that I don't know how to retexture something (I'd only change the Enclave symbol to a TSC one and maybe make it some other color so it doesn't scream "evil!" to outsiders) and the fact I'm not sure if lautasantenni is active anymore to give permission, I'd do it myself.
Anyway, since I'm kind of stuck on the Star Wars one with TSC troops refusing to have a decent energy weapons skill, I think I might start on a CALIBR version of Mothership Zeta Crew. I'm thinking of having the quartermaster sell different types of CALIBR ammo, as well as replace the minigun used by Thunderfist troops with the MEC Gauss Minigun. DaiShiHUN gave permission for anybody to use his Gauss Minigun mod, after all. It'd be a shame to not combine the two mods together. I think I may get Arenovalis' texture of the AK47 to use for the RCSN AK47s. (It's his texture for this AK47 mod.) I think I'll also up the damage of those to laser rifle levels and change the caliber of those to 7.62x39mm. I'll probably also change the ammo of Discrepancy and Final Argument as well to .50 AE. I've decided that I won't give TSC sergeants generic Desert Eagles, though. Assuming I can get Munkee's permission, I also want to try to replace the XM-586 with the HK-416. Should I go through with it or should I work on the proofreading or professional haircut addons?

#88
GeneraloftheArmy

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I think the proofreading should come first. Haircuts as well.

APA Mk. III would be a good template, but this is my own version of where it goes. The TSC gets two models of PA: The first is a lightweight (relatively) suit designed for regular soldiers/Thunderfists; APA Mk. II-like stats: DR 60 +12(H), rad resist 65% (total), etc. Call it the Terran Battle suit. The second is the Powered Assault Armor, which looks and feels like the Hammerhead. PAA is designed for super-heavy units going places without the possibility of orbital, artillery, or armored support, like underground, or in space. DR 85 (total), Rad R 70-75% (total), high STR (+3, 4)and carryweight (+100, say) bonuses, heavy AGL penalty (-3).

I'd really like seeing the Gauss Minigun in the hands of HH units. The Gatling Laser is just not powerful enough. But I still prefer the XM-586 rifle: more futuristic look.

#89
panzersharkcat

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The GECK does not like me today. It keeps crashing when I try to edit conversation choices and it doesn't like to save my edits to dialogue. This is going to take a long time. I'll probably be done in a day or two.

EDIT: Uploaded with the new format with all fixes included. If you already have the fixes, you don't need to download this. Just change the name.
MZC-Gear-StarWars by Panzersharkcat
Swaps out equipment list of TSC Marines and Thunderfist troops with Star Wars gear.

Edited by panzersharkcat, 19 October 2011 - 04:47 AM.


#90
panzersharkcat

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I am still working on the proofreading one but the GECK really hates me right now. I did get another little fix/changes for the Star Wars one. I realized I messed up the leveled list for Sandtroopers and accidentally set it so that they got E-11s, DLT-19s, and RT-97cs instead of only one of them. I also gave the technicians black caps and scout blasters, just for the Hell of it. In case you were wondering why I had a leveled item list for technicians for only jumpsuits, it was so I could quickly alter all of them without going through the tedious process of going through every single one of them.

Hat fix




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