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Underground Hideout New Vegas V3-5


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#1551
calvinmetaklface

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love the mod dan had ur fallout 3 version too and thought id throw an idea at u im using requiem for the capital wasteland and would love if there were a fallout 3 and new vegas underground hideout combined to go with it as i couldnt live in both at the same time that would be the best house mod ever imagine the weapons wall it would be cool

#1552
hudakj

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@nkkrustev

Activating the ringing telephone is how you exit the simulator sessions.

#1553
DragonGnome

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Loved the mod, but I have a very simple question that I cannot seem to find an answer to regarding Dead Money.

Can you ENTER the hideout while in the Sierra Madre area?? If so how? They take the mover tool and my entrance is outside in the desert.

I see all sorts of posts with people talking about loving the new features, bugs with the dlc items, etc... but no one's mentioned, nor is it in the docs, if there's some alternate way to get into your hideout while in the Sierra Madre area.

If it's not accessible due to storyline, that's fine, but I'm banging my head trying to figure out how to move my entrance here and failing miserably.


#1554
maxsil

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@DragonGnome
You can't, unless you give yourself the moving tool whils in there using the console.

The DLC items people are talking about only go to the hideout after completing dead money and installing the dead money patch.

It does not tinker with Dead money in any way exept adding items to the hideout AFTER completing it.

#1555
DragonGnome

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@Maxsil
Ahh that explains it.. guess I can stop trying. Do you happen to know the item ID of that moving tool?
I presume you could add it just like any other item? player.additem <ItemID> <Qty> ?


#1556
AlaRm22

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One of the things on the wall should be a Primm sign as far as I know. Though I completed all the quests in Primm it still has not showed up. Anyone know what could cause this problem ?

#1557
92sub

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@DragonGnome
The item id for the move tool is xx026A7F where xx=the load order of uhnv.esm.

#1558
maxsil

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@DragonGnome

I think it's xx026A7F where xx is load order number.
This might be The Base ID, but im 90% sure it's the REF

#1559
92sub

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@maxsil
I tried it before I submitted the post. It works.

Edited by 92sub, 27 June 2011 - 02:08 PM.


#1560
Gale47

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Erm... my weapons started falling off the walls... What the f*ck?!




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