There has been a bug reported concerning the Red Welkynd Stones found in Dagon's Dungeon and the Tomb of the Unseen. The stone should restore the players health to full when clicked on from the inventory screen, but for some people it is causing crashes.
I am currently working on the issue, and will try to solve it quickly. If anyone is experiencing any other bugs please report them here, or in the offical thread here http://www.elderscro...howtopic=602592
This way I can hopefully address more than one issue with the next update if necessary.
Dremora Companion
Started by
Site Bot
, Sep 17 2006 10:04 PM
603 replies to this topic
#21
Posted 10 December 2006 - 04:47 PM
#22
Posted 10 December 2006 - 08:45 PM
ohhhhh now i can be truly a master of evil mhu ha ha ha ha ha *hack cough cough* ahh anyway excellent mod great job i love it I LOVE IT!!!!
#23
Posted 11 December 2006 - 11:47 PM
I have uploaded a fix for two bugs found in the mod.
The Red Welkynd Stones shouldn't crash the game now.
There was also a problem with the Morphoids that are supposed to be near Kear not showing up. They should be there now.
The Red Welkynd Stones shouldn't crash the game now.
There was also a problem with the Morphoids that are supposed to be near Kear not showing up. They should be there now.
#24
Posted 12 December 2006 - 02:31 AM
Thanks for the update to this malevolent work of madness.
#25
Posted 13 December 2006 - 02:30 AM
I uploaded another fix for the Morphoind, and lore creatures in general, not appearing in the game. There is now a Meshes folder that needs to be installed to make things work right. If anyone still has problems with this new version "8c" please let me know.
#26
Posted 14 December 2006 - 02:43 AM
A house and companion in the Plane of Nirn? How cool!! Somewhere in my swirl of thoughts that surround Oblivion, I came across the realization that I haven't seen many mods that pertain to Oblivion itself, in fact, this is the first one I've seen so far. This is what I love about this game and the whole modding community in general. Thanks and I'll be sure to download this one and maybe post another comment!
#27
Posted 14 December 2006 - 03:47 AM
I have a possible bug, when I get to the cage where Kear is, the cage is empty, and I get messages that he is unconsous, and I can't find him anywhere, I thing he must be "falling" out of the cage into the lava. The cage isn't open though. Any help would be great, I really like this mod and would like to finish it.
#28
Posted 14 December 2006 - 10:09 PM
Crom73, try loading a save before you got to the dealands, and see if it helps. If not you can go to the cage, then type TGM (god mode) in console to allow you to look in the lava for him. He should be right under the cage if he didn't spawn correctly. Then open console again and click on him so that his name shows at the top of the screen. Close console and get on the land, then open console again, his name shoul;d be there again, and type moveto player. That should place him in front of you.
Type TGM again to turn off god mode
I'm not what would cause him not to spawn in the cage, I don't think anyone else is having that problem.
Type TGM again to turn off god mode
I'm not what would cause him not to spawn in the cage, I don't think anyone else is having that problem.
#29
Posted 16 December 2006 - 01:07 AM
plz tell me how i start the quest
#30
Posted 16 December 2006 - 01:26 AM
SIKO You just need to go to sleep after installing the mod. You will have to sleep three times before you find out where the first place you have to go is.
I have uploaded an update today, but I uploaded an incomplete rar file. This 8dFix replaces the corrupt 8d.
I have uploaded an update today, but I uploaded an incomplete rar file. This 8dFix replaces the corrupt 8d.



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