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Unrecognised Mods, Load Order Help.


NexInsedit

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Hi there I am running quite a few mods and just building a bash patch. What I need advice on is the mods at the bottom of my load order highlighted here in red, they are unrecognised by BOSS. I am not totally sure where to place them if anywhere. Any help would be appreciated. Thanks


Skyrim.esm=1

Update.esm=1

Unofficial Skyrim Patch.esp=1

ApachiiHair.esm=1

ApachiiHairFemales.esm=1

ClimatesOfTamriel.esm=1

DynamicLoot.esm=1

HBE.esm=1

SPERG.esm=1

Weapons & Armor Fixes_Remade.esp=1

Chesko_Frostfall.esp=1

randomthunder.esp=1

BrighterTorchesBiggerMagelight.esp=1

ColorfulLightsNoShadows.esp=1

AMatterOfTime.esp=1

Armored Skeleton.esp=1

Chesko_WearableLantern.esp=1

HARODATH_ImmersiveSoulgems.esp=1

Hunterborn.esp=1

Hunterborn_Frostfall-Patch.esp=1

HunterTraps.esp=1

Immersive Battles.esp=1

Immersive Brigands.esp=1

Immersive Factions.esp=1

Immersive Mercenaries.esp=1

Immersive Patrols.esp=1

Immersive Travelers.esp=1

Immersive Werewolves.esp=1

Loadout.esp=1

Character Creation Overhaul.esp=1

RavenWarpaints.esp=1

RavensWarpaint2.esp=1

RavenWP3.esp=1

RaceMenu.esp=1

RaceMenuPlugin.esp=1

towConversation.esp=1

SkyUI.esp=1

AHZmoreHUD.esp=1

iHUD.esp=1

towPov.esp=1

1nivWICCloaks.esp=1

Hothtrooper44_Armor_Ecksstra.esp=1

Hothtrooper44_ArmorCompilation.esp=1

Immersive Weapons.esp=1

MaddBag.esp=1

MorrowindArmor.esp=1

Equipping Overhaul.esp=1

OBIS.esp=1

treehouse_larger.esp=1

AchieveThat.esp=1

BetterQuestObjectives.esp=1

BetterQuestObjectives-DBForevertoMisc.esp=1

CCO - Oblivion Carry Weights.esp=1

CCO - Permanent Birthsigns.esp=1

Guard Dialogue Overhaul.esp=1

HBE_Vendors_WeaponsArmors_Rarer.esp=1

HBE_DelayedPotions.esp=1

HBE_Loot.esp=1

HBE_Vendors_Components_Rarer.esp=1

HBE_Vendors_SoulGems_Rarer.esp=1

HBE_FastTravel_Enabled.esp=1

SkyTEST-RealisticAnimals&Predators.esp=1

Convenient Horses.esp=1

dD - Enhanced Blood Main.esp=1

UnreadBooksGlow.esp=1

Weapons & Armor_DragonPriestMasks.esp=1

Weapons & Armor_FasterArrows.esp=1

Weapons & Armor_TrueOrcishWeapons.esp=1

SoS - The Dungeons.esp=1

SoS - The Wilds.esp=1

SoS - Civilization.esp=1

ClimatesOfTamriel-Dungeons-Hazardous.esp=1

ClimatesOfTamriel-Interiors-Cold.esp=1

ClimatesOfTamriel-Nights-Level-2.esp=1

SoS - The Wilds-PatchCoT.esp=1

SoS - Civilization-PatchCoT.esp=1

RealisticNeedsandDiseases.esp=1

Hunterborn_RND-Patch.esp=1

RND_USKP-Patch.esp=1

BFSEffects.esp=1

FNISspells.esp=1

FNISSexyMove.esp=1

Locational Damage.esp=1

The Dance of Death.esp=1

CCO - Dynamic Skill Progression.esp=1

AT - Loot Arrows HARDCORE.esp=1

AT - Faster Arrows Improved +50%.esp=1

AT - Merchants Arrows HARDCORE.esp=1

AT - Increased Progressive Damage (with Nord Hero Arrow) +50%.esp=1

AT - Recover 25% Less Arrows.esp=1

SPERG.esp=1

SPERG Immersive Armors.esp=1

TheEyesOfBeauty.esp=1

The Eyes Of Beauty - Elves Edition.esp=1

Inigo.esp=1

Alternate Start - Live Another Life.esp=1

BetterQuestObjectives-AlternateStartPatch.esp=1

CCO - Diverse Races And Genders.esp=1

dD - Realistic Ragdoll Force - Realistic.esp=1

Chesko_LevelUp.esp=1

Purewaters.esp=1

RND_PureWaters-Patch.esp=1

Atlas Map Markers.esp=1

Atlas Blackreach.esp=1

Atlas Compass Tweaks.esp=1

Warburg's 3D Paper World Map - Texture 2.esp=1

Bashed Patch, 0.esp=1

RND_AnimalLoot.esp=1

ScopedBows.esp=1

Imaginator BETA.esp=1

RaceMenuPluginXPMSE.esp=1

Weapons & Armor_TrueWeaponsLvlLists.esp=1

WeaponsArmorFixes_ImmersiveWeapons_Patch.esp=1

fallentreebridges.esp=1


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Hi there I am running quite a few mods and just building a bash patch. What I need advice on is the mods at the bottom of my load order highlighted here in red, they are unrecognised by BOSS. I am not totally sure where to place them if anywhere. Any help would be appreciated. Thanks

Try running your load order through L.O.O.T. https://loot.github.io/ BOSS is no longer updated or recommended.

 

As far as unrecognized plugins you can check the mods page to see if the author recommends where they should be loaded. I believe you can also check your load order with

TESVEdit http://www.nexusmods.com/skyrim/mods/25859/?

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Load order is not an absolute - a load order can be very different and still work fine. LOOT uses a different method to decide where a mod goes in the load order. BOSS uses a database that a mod MUST already be a part of to know where to place it. Those marked as unrecognized are not in the database. LOOT looks deeper into the actual mod to see where to place it and can place mods that are not already in the data base. You should not have any unrecognized mods using LOOT - and yes, it does work with older mods as well as newer mods.

 

LOOT was made by the SAME people as BOSS. And was made to be a replacement for BOSS.

 

LOOT also includes a simple way for you to override where a mod is placed in the list - please read the documentation.

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