Aah, thank you !
Much more attractive now ;-)
Reaper
Shezries Towns
Started by
Site Bot
, Dec 03 2010 02:44 PM
425 replies to this topic
#11
Posted 04 December 2010 - 02:32 AM
#12
Posted 04 December 2010 - 02:41 AM
wow :o good job xD it looks like you spent a while on it, it was worth it. ^^ it turned out beautifully xD i will try it out. thanx xD
#13
Posted 04 December 2010 - 04:12 AM
Will the current UL patch for Ravenview work with this version? The UL patch works for your merged triple villages esp.. Shezrie' Villages
I use the villages version so am looking forward to running this upgrade.
I use the villages version so am looking forward to running this upgrade.
Edited by Aurielius, 04 December 2010 - 04:39 AM.
#14
Posted 04 December 2010 - 05:07 AM
I'm going to wait until everything is straightened out before i d/l
#15
Posted 04 December 2010 - 05:07 AM
I'm going to wait until everything is straightened out before i d/l
#16
Posted 04 December 2010 - 05:33 AM
Started exploring Pells Gate, so much fun!
So far I haven't even made it to the gallery and I'm very, very impressed. The Upper Class Hotel especially, for one building theres so much stuff going on there! The npc dialouge also adds so much to the atmosphere. I'm concerned about the man in the roaming spirits inn though, he seems a bit on edge. And of course Your other 3 towns are really just as astounding
Woodland village to me has always been a standard I'd love to see all modders aspire to accomplish, and so far Pells Gate is surpassing it in regard to attention to detail.
Thank you for this Shezrie, you've really out done yourself.
Very much worth the years of waiting XD
EDIT:
One other after thought. The layout of Pells Gate, I'm lost
I would have assumed the town square would be the first thing you saw, took awhile to find it...nicely done
So far I haven't even made it to the gallery and I'm very, very impressed. The Upper Class Hotel especially, for one building theres so much stuff going on there! The npc dialouge also adds so much to the atmosphere. I'm concerned about the man in the roaming spirits inn though, he seems a bit on edge. And of course Your other 3 towns are really just as astounding
Woodland village to me has always been a standard I'd love to see all modders aspire to accomplish, and so far Pells Gate is surpassing it in regard to attention to detail.
Thank you for this Shezrie, you've really out done yourself.
Very much worth the years of waiting XD
EDIT:
One other after thought. The layout of Pells Gate, I'm lost
Edited by yevic1992, 04 December 2010 - 05:36 AM.
#17
Posted 04 December 2010 - 06:12 AM
Shezrie
This looks like some amazing work, and I would love to download it and take it for a spin......
But my Oblivion is a very active and populated place....almost 50 gigs now for the Oblivion folder....
It would really be of value if you could post a location map for the Towns....
I can make my own patches without issues as long as the Town Locations are not directly located on top of other Towns and Player Homes/Castles....or have major mod conflicts.
Making a Spires patch will be easy.....but the other Town locations are really needed before I can take this for a spin...
If you get a bit of time.....a Location map would be vry usefull....
Thanks....Great work!
Gonzoguns
This looks like some amazing work, and I would love to download it and take it for a spin......
But my Oblivion is a very active and populated place....almost 50 gigs now for the Oblivion folder....
It would really be of value if you could post a location map for the Towns....
I can make my own patches without issues as long as the Town Locations are not directly located on top of other Towns and Player Homes/Castles....or have major mod conflicts.
Making a Spires patch will be easy.....but the other Town locations are really needed before I can take this for a spin...
If you get a bit of time.....a Location map would be vry usefull....
Thanks....Great work!
Gonzoguns
#18
Posted 04 December 2010 - 10:40 AM
I'm downloading this at the moment and I'm hoping I can use it fully, I loved your Morrowind homes and expect the same attention to detail will be here...thank you in advance (78% done) ...this is BIG but I know it'll be worth it.
@ Gonzoguns, if I can't find the location of a new building I open the CS and exit the building there...that way I know where it is and what it may conflict with!....You could do that!
(87%...)
(88%...)
(89%...I'll put the kettle on)
'posts'
(92%...)
(93%..)
@ Gonzoguns, if I can't find the location of a new building I open the CS and exit the building there...that way I know where it is and what it may conflict with!....You could do that!
(87%...)
(88%...)
(89%...I'll put the kettle on)
'posts'
(92%...)
(93%..)
Edited by Saggaris, 04 December 2010 - 10:42 AM.
#19
Posted 04 December 2010 - 01:03 PM
Thanks so much everyone! I hope you enjoy the mod. I will take some location map pictures and get them up as it would be useful to people.
Please make sure you download the new sound files!
I forgot to mention that Phitt provided me with some new resources for the creature displays in the Gallery that I didn't have time to put in for this release, so it is my intention to create more displays for the next update.
Also I forgot to mention that there is one other exhibit that you can only get into if you suck up to the Curator. Probably my favorite exhibit.
I hope I mentioned before, the quests don't have journal updates and are not structured as normal quests. For me this is more realistic as what I do in the town has a natural next effect, if that makes sense. Without a huge menu popping to tell me what I already know. That was what I strived for in the town, realism that requires more attention. Whether I succeeded or not will be up to personal preference.
There was one other thing I was toying with, three way conversations. You can overhear conversations in Oblivion, between two NPCs. However I don't have enough voice actors, so I used a system which may or may not work. You can see this in the cafe, you speak to the redguard, she questions the NPC sitting opposite her, then you turn to that one for an answer, then back to the redguard and so on. Back and forth to participate in a whole conversation. So if an NPC directs a comment or question at another NPC, go to that NPC to hear the response. Hopefully that makes sense.
Please make sure you download the new sound files!
I forgot to mention that Phitt provided me with some new resources for the creature displays in the Gallery that I didn't have time to put in for this release, so it is my intention to create more displays for the next update.
Also I forgot to mention that there is one other exhibit that you can only get into if you suck up to the Curator. Probably my favorite exhibit.
I hope I mentioned before, the quests don't have journal updates and are not structured as normal quests. For me this is more realistic as what I do in the town has a natural next effect, if that makes sense. Without a huge menu popping to tell me what I already know. That was what I strived for in the town, realism that requires more attention. Whether I succeeded or not will be up to personal preference.
There was one other thing I was toying with, three way conversations. You can overhear conversations in Oblivion, between two NPCs. However I don't have enough voice actors, so I used a system which may or may not work. You can see this in the cafe, you speak to the redguard, she questions the NPC sitting opposite her, then you turn to that one for an answer, then back to the redguard and so on. Back and forth to participate in a whole conversation. So if an NPC directs a comment or question at another NPC, go to that NPC to hear the response. Hopefully that makes sense.
Edited by Shezrie, 04 December 2010 - 02:08 PM.
#20
Posted 04 December 2010 - 06:53 PM
I love everything about this mod! Lovely work! You must've spent many days working on this! I only have one question, and it's probably silly: how do I get to Haven Bay? I have my borders turned off, but I simply don't know which way to go. Thank you very much!



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