Karibdyss Posted March 30, 2015 Share Posted March 30, 2015 Hey THERE!!!!Ive looked everywhere for a solution to why I cant export this nif.Ive checked the BDismemberment Modifier, but it still crashes on export..... Is there another solution to this problem or should I just give up on this ThunderBird... /\ /\ /\ /\ l l l l [ MAX FILE ] Link to comment Share on other sites More sharing options...
Percevan Posted March 31, 2015 Share Posted March 31, 2015 You're not sharing much essential information about which 3DS max version you're using, nor which nif exporter plugin. Start there ;) Link to comment Share on other sites More sharing options...
Matth85 Posted March 31, 2015 Share Posted March 31, 2015 As mentioned, we need information.3ds max version?3ds max plugin version?What are you doing? Link to comment Share on other sites More sharing options...
Karibdyss Posted April 2, 2015 Author Share Posted April 2, 2015 Im not sure wat NifTool Plugin Im using but I know that I'm using 3dsmax 2012 ... I think its the 3.4.2 version of the NifTools......But I dont get it.... I just exported my Lamia creature(which has wayy more models than my thunderbird) and its fine... but this thunderbird will always crash when exporting....... I followed MultiDarkDavid's tutorial but it wont work for the nif..... Link to comment Share on other sites More sharing options...
theimmersion Posted April 4, 2015 Share Posted April 4, 2015 (edited) Deleting and reapplying the BSDismemberment modifier saved me. Cant remember where i read it, but it said, delete and add a new one. Never had a crash since. Unless i forget to do that thing, than oh yeah, starts exporting and than the good ol Max has crashed blah blah wanna send report. Try it, might just work. Tho, im mostly doing stuff with armors, so dont know if your .nif has skin instance rather than dismember modifier. Might work with skin instance as well. GL, hope it helps. Edit: Just to elaborate a bit, just in case. Once the mesh is made, skin modifiers and weighting is done than you apply a new BSDismember modifier, select the Bipeds and highlight those accordingly. Edited April 4, 2015 by theimmersion Link to comment Share on other sites More sharing options...
Karibdyss Posted April 8, 2015 Author Share Posted April 8, 2015 Ive tried that and the same thing happens.............. its lookin like theres no hope :( :'( Link to comment Share on other sites More sharing options...
theimmersion Posted April 8, 2015 Share Posted April 8, 2015 (edited) Did you try to export mesh only, mesh with skin only and mesh with skin and dism. modifiers?That should tell you if the mesh crashes or skin or the dism. modifier and we know where to look and what to concentrate on fixing.Can you send me the file? Ill try a few things and send you back the .max file to examine and the working .nif and ill post here what i did. If i make it work. If not, ill inform you and youll probably have to make it from scratch unless someone else is willing to give it a look that actually has more knowledge than me, and im no modeler. But i have my ways for some reason and maybe im the lucky guy/charm. xD Edited April 8, 2015 by theimmersion Link to comment Share on other sites More sharing options...
Karibdyss Posted April 11, 2015 Author Share Posted April 11, 2015 I'll give it a try.... and the 3DSMAX FILE is right --->HERE<---Thanks man!!!! Link to comment Share on other sites More sharing options...
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