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Missing fragment source for DA02ChangeLoc Stage 0


Brudy

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I have checked the integrity of both Skyrim and Creation Kit, and everything is fine.

 

I would like to look through this quest to get some hints on how they worked with the scene. There are some tutorials, but I really like to look over Bethesda code when I can. In stage 0 there is a papyrus fragment showing "; CODE NOT LOADED"

 

Does anyone have that fragment? This is a change location event, and I suspect they start the scene here. But I'm curious what else they might be doing.

Both scripts for this quest have "edit source" greyed out.

 

I would appreciate any pointers,

Thanks.

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I have checked the integrity of both Skyrim and Creation Kit, and everything is fine.

 

I would like to look through this quest to get some hints on how they worked with the scene. There are some tutorials, but I really like to look over Bethesda code when I can. In stage 0 there is a papyrus fragment showing "; CODE NOT LOADED"

 

Does anyone have that fragment? This is a change location event, and I suspect they start the scene here. But I'm curious what else they might be doing.

Both scripts for this quest have "edit source" greyed out.

 

I would appreciate any pointers,

Thanks.

Just checked in CK and all fragments are there, and I can open both scripts attached to the quest.

 

The CK was updated a few days ago and all the source scripts were removed. http://forums.bethsoft.com/topic/1515697-ck-updated-and-near-to-10000-scripts-files-are-gone/

 

Look in your data folder for a Scripts.rar file. All the vanilla script sources including all the DLC source scripts are packed in that archive. Just unpack the file and drop the scripts folder in

C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data folder.

 

You should be able to see the scripts and fragments in the CK after doing so.

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