thx
NV GECK WILL NOT LOAD INTERIORS
Started by
Commissar1032
, Dec 06 2010 09:21 PM
14 replies to this topic
#11
Posted 04 August 2011 - 09:34 AM
bUsemultibounds worked for me!
thx
thx
#12
Posted 05 August 2011 - 05:48 PM
well, I had this problem myself and the disabling multibounds thing worked fine for me....
sounds like a slightly different problem
sounds like a slightly different problem
#13
Posted 19 January 2013 - 03:13 PM
So im pretty sure this topic is pretty much been abandoned here, but im having the same problem, any exterior with multiple levels (as in a 2 or 3 story building you can walk into from outside without having to goto a load screen) will show up fine in geck, but every single multi leveled interior loads maybe if im lucky a piece of floor about 5 feet by 5 feet (in game charicter comparison) leaving me with floating charicters (only some charicters load) and tons of symbols everywhere charicters should be and every miscilanious item is invisible along with all floors and walls and everything else... i tried the geckprefs solution and tried turning it from 1-0 about 30 times even allowing long waiting periods between them all while the geck is closed but it still has no effect. has anyone found a solution for this problem yet?
#14
Posted 02 June 2013 - 02:08 AM
Changing the bUsemultibound=1 to =0 worked the first go for me, hope this works for other people because this problem is really annoying.
#15
Posted 20 June 2013 - 05:10 PM
Changing the bUsemultibound=1 to =0 worked for me, thanks for the help!



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