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NV GECK WILL NOT LOAD INTERIORS


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#11
LazysheepYoung

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bUsemultibounds worked for me!

thx :laugh:

#12
Ruadhan2300

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well, I had this problem myself and the disabling multibounds thing worked fine for me....
sounds like a slightly different problem

#13
LLAMACYDE

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So im pretty sure this topic is pretty much been abandoned here, but im having the same problem, any exterior with multiple levels (as in a 2 or 3 story building you can walk into from outside without having to goto a load screen) will show up fine in geck, but every single multi leveled interior loads maybe if im lucky a piece of floor about 5 feet by 5 feet (in game charicter comparison) leaving me with floating charicters (only some charicters load) and tons of symbols everywhere charicters should be and every miscilanious item is invisible along with all floors and walls and everything else... i tried the geckprefs solution and tried turning it from 1-0 about 30 times even allowing long waiting periods between them all while the geck is closed but it still has no effect. has anyone found a solution for this problem yet?

#14
THEWEAPONSMAN

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Changing the bUsemultibound=1 to =0 worked the first go for me, hope this works for other people because this problem is really annoying.



#15
DeanShephard

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Changing the bUsemultibound=1 to =0 worked for me, thanks for the help!






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