Epilogue Bug
#1
Posted 11 December 2010 - 09:01 PM
I disabled a few mods and loaded a save right before speaking with morrigan about the ritual, played the entire denerim invasion again, and got the same result. I really dont want to use this method to figure out the problem, because its about an hour runthrough each time. I was hoping that someone recognises this bug and knows the cause, since i'm sure its a mod conflict and I'm using many popular mods, including:
improved atmosphere
dahlialynns royal wedding epilogue
inno's pocket plane
polygamy
more options at the pearl
morrigan dark promise
better sex scenes
dragon age redesigned
equal love
the pearl redone
morrigan restoration patch
etc (most other mods are armor addons, quests, ui, etc that I cant see being part of the problem)
Does anyone recognise this? Could it be an equal love/other mod coflict since both alistair and morrigan were in love with the pc, and when i spoke to morrigan about the ritual, I had dialogue options to do it myself (though pc is female) or have alistair do it. I tried it both ways with the same result. Anyway, if this has happened to anyone before, I'd love to know about it. Thanks
#2
Posted 11 December 2010 - 11:00 PM
#3
Posted 12 December 2010 - 04:27 AM
Anyway, thanks for the response RB. The mod you couldnt find is here:
http://www.dragonage...ile.php?id=1611
its actually dark ritual, not dark promise. Very cool little cutscene.
I wish that I understood how the game 'knows' what choices and decisions youve made that would effect the outcome, so at least i'd have an idea of how early a save I had to go back to. Better yet would be if this info was somewhere that could be edited to reflect the choices you actually made(or wish you had), thereby force triggering the right ending. Then I could load the save right before fighting the AD and go from there. I doubt its that simple.
#4
Posted 12 December 2010 - 01:19 PM
#5
Posted 12 December 2010 - 04:10 PM
Edit:
Theres an .xml file with every save game, and theres a section called 'event list'. Each event is recorded like this:
<e ID="1239813533" t="793" utc="1291333501"
I imagine that ID represents the specific event, but I've no idea what values t= and utc= represent.
I suspect that if I can find a list of what these numbers represent, I can edit them and solve my problem.
Edited by woodtortiose, 12 December 2010 - 04:57 PM.
#6
Posted 12 December 2010 - 04:35 PM
#7
Posted 12 December 2010 - 05:47 PM
#8
Posted 12 December 2010 - 06:14 PM
You may want to give the console debug routines a shot, again no guarantees it will fix your problem. From the Wiki:
runscript zz_app_debug -Starts the Approval Debug Helper Script which allows changing approval rates and setting flags like romance eligible.
runscript zz_cli_debug - Jumps you to the climax at Redcliffe castle (use at own risk)
runscript zz_epi_debug - Starts the Epilogue Debug and allows changing plot states and starting the epilogue immediately.
runscript zz_pre_debug - Starts the Prelude Debug Helper Script which allows modification of plot states and teleporting.
runscript zz_ran_debug - Starts the Random Encounters Debug Helper Script which allows modification of plot states and teleporting.
runscript zz_lot_debug - Starts the Lothering Debug Helper Script which allows modification of plot states and teleporting.
runscript zz_cir_debug - Starts the Circle of Magi Debug Helper Script which allows modification of plot states and teleporting.
runscript zz_orz_debug - Starts the Paragon of her Kind Debug Helper Script which allows modification of plot states and teleporting.
runscript zz_ntb_debug -Starts the Nature of the Beast Debug Helper Script which allows modification of the plot states and teleporting.
runscript zz_arl_debug - Starts the Arl Eamon Debug Helper Script which allows modification of plot states and teleporting.
runscript zz_urn_debug - Starts the Urn of Sacred Ashes which allows modification of plot states and teleporting.
runscript zz_den_debug - Starts the Denerim Debug Helper Script which allows modification of plot states and teleporting around Denerim and the Landsmeet
runscript zz_bec_debug - city elf origin debug helper script
runscript zz_bed_debug - dalish elf origin helper script
runscript zz_bhm_debug - mage origin helper script
runscript zz_bhn_debug - human noble origin helper script
runscript zz_bdn_debug - dwarf noble origin helper script
runscript zz_bdc_debug - dwarf commoner origin helper script
runscript zz_shl_debug - Starts the Stone Prisoner Debug Helper Script which allows modification of plot states and teleporting. (if you have the Stone Prisoner DLC)
runscript zz_gwb_debug - Starts the Warden's Keep Debug Helper Script which allows modification of plot states and teleporting. (if you have the Warden's Keep DLC)
unscript zz_dlc_debug - Starts some Test Script which allows some modifications of plot states and teleporting.
runscript zz_wmp_debug - Starts the World Map Debug Helper Script which allows altering the main plot states and finish any of the main quests immediately.
runscript zz_camp_debug - Allows you to set the plot flag for and start the camp ambush, as well as teleport to the first camp you make.
runscript zz_kcc_debug - Starts Return to Ostagar Debug Helper Script (DLC).
Good luck
#9
Posted 12 December 2010 - 07:31 PM
(And for you Alistair fans out there, it includes a fix so you can still make the US even if Alistair is with you at the end!
#10
Posted 12 December 2010 - 08:16 PM
Thandal, that mod looks like it just might work, odd I never saw it before. I think I might try that my next playthrough, so I dont have to do the debugging. Thanks for the heads up!



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