Hmm the thing is about the animation is that it uses the mount animation , which is really complicated in its animations.Any changes would override all animations ,would it not ?
Edited by alonsomartinez, 02 January 2011 - 06:52 AM.
Edited by alonsomartinez, 02 January 2011 - 06:52 AM.
It all sounds pretty epic!
Dont suppose you got any in game pics of the swords or shields Alonso?...
Edited by LordFrostcraig, 02 January 2011 - 06:49 PM.
Edited by alonsomartinez, 05 January 2011 - 02:21 AM.
Edited by GreatLucifer, 05 January 2011 - 04:20 AM.
The mechanics? Sure
The empty bottle, lantern oil, water, and other unusable stuff is a misc item. The others are potions.
The misc items have a script attached, not only to (for instance) display a little menu, but also to replace it with an empty bottle (and ofcourse, call effect). This works with an OnEquip block.
The potions contain among their effects an extra effect, a script effect named "empty bottle". When you drink the potion, the scripteffect kicks in. That adds to a global counter, to count the amount of items to replace. The actual effect of replacing items and such are hidden in a quest script.
Is this what you ment...?
And let's talk on msn.... we could brainstorm about the general idea of the mod
Lucifer
EDIT; and that's ofcourse just the bottle system. The lantern system also already works buglessly, even with a little (procentual) counter