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OFFICIAL BUG REPORT THREAD


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#31
slaydemons

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might of been a freak accident i will try and recreate it tomorrow but when i tried to remove a body, boom crashed, will edit this post tomorrow if i can or can't recreate the incident if i can't then just a freak crash if i can then i will tell you the details of pretty much everything i can

@i wasn't able to recreate it but at the time a legion with no clothes when he raided was removed after a brother hood outcast attack i crashed

Edited by slaydemons, 20 December 2010 - 04:12 PM.


#32
Elderwind

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@slaydemons - Alright thanks

#33
xdcc321

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I have encountered another issue though. I tried keeping my fort and just replacing the new files. Went into the sheriffs office and there was the box with the recipe. Placed it in my fort and now I can't fast travel without crashing or even save. Even ran away from the fort area to try saving and it crashes on saving.

***edit***
After playing around a little bit, it seems to be cause by either goodspring schoolhouse base or goodspring home addon. After removing the armoury I was able to save, but when going back to goodspring it crashes. Unfortunately, removing both of those causes my game to be unable to start up.

http://www.newvegasn...le.php?id=37513
The schoolhouse base also uses NVSE for inventory sorting I believe.

Edited by xdcc321, 20 December 2010 - 09:45 AM.


#34
kjecobra

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OK.. sorry I havent been around too help more... but with christmas and us having kids...

Majority of the bugs I seen are caused by either OTHER MODS, or game core (fast load/save is an issue with the game engine and NVSE, although elder is doing an awesome job minimizing them, impossible too completely remove them until the Game fixes itself, and NVSE)

I don't mean too sound crude, but I force my computer too re-create the exact problems your encountering (helps me give advice better). So I would like too know the mods you are running, what you were doing, ect.

#35
CryingDragon

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I noticed a problem with the new update. Fiends, vipers, and jackels are now friendly to me. I turned off the mod to see if it was the problem and they returned to being hostile. Turned it back on and they were friendly again. Is anyone else having this problem.

#36
kjecobra

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yes.. also Convicts, Escaped Convicts, Powder Gangers.. LOL i find it funny.. I walk right upto them point blank and put one in their skull....


#37
slaydemons

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this is an unrelated bug to the one last night every time a traveling merchant tries to come through me fort he gets mowed down by everything

#38
Elderwind

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@kjecobra - Thanks for the info, I'll post a fix for that later

@slaydemons - I'll look into this as well

#39
kjecobra

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ok... I am extending the ammount of Tech Help for this mod...

If you are having issues, and need help... and the forums seem like nobodies answering you.

I will give respectable users my own personal Messenger ID's, so they can message me. (well ok, I dont use them anymore, they will be my wifes LOL).

So just hit me up if you need help, Facebook, Yahoo, MSN, is what I have now. If you use something diffrent NO PROBLEM, I will get whatever you use.




** This is too better service the community... **

#40
goldwing117

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@elderwind my last comment i didt clearly state my comment (i follow the instructions to make the market, ect. when it says hire a gaurd, i do so, then make the patrol markers, i do so, my gaurds just stand there, there are no raiders spawning during a raid, yes i have done the reset all npc same thing just happens) hope u can help me resolve this issue!




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