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Blackwood Company Training basement key ?


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#1
Remcoz

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Hello ,

I'm just wondering .... is there a way to access the
training basement at the Blackwood Company ... after the "Infiltration" quest ?
I didn't find any key on any of the Blackwood members ...
and now that the building's cleared , I'd like to visit that part of the building .

Maybe a console command to get the key (if exists in TECS) ..... or to open the door ?

Thankies

Remcoz

#2
GreatLucifer

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How about "unlock" ...?



Lucifer

#3
Hickory

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'Infiltration' is not the end of the quest. You have to complete 'The Hist' to get the key without breaking the quest.

#4
Remcoz

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Sorry , maybe I wasn't clear enough :

I mean I finished the whole Fighter's guild questline ... I'm Guildmaster now .

When starting the "infiltration quest" , Player character is "invited" by Jeetum-Ze
in the Blackwood Training-basement , where you get to drink the Hist sap ...

It is THAT basement I'd like to re-enter ...(not the Hist-tree basement) ;)
"lock cannot be picked"
When doing the Hist quest & clearing the building , Jeetum-Ze (nor any other BW-member) doesn't
have a key that opens training basement , only the key that opens 3rd floor Ri'Zakar's room .

:)

#5
Hickory

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Ah,that door. There is no key to that door (confirmed in CS). There is nothing of note in that basement, and the door is scripted to open in the quest.

#6
Remcoz

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Thank you Hickory :) ,

I thought so ... nothing very valuable there , I know .
It's just that I like to explore whatever I can ;)
No big deal ... but eventually , to satisfy my curiosity , is there maybe
a console cmd to access that cell ? (like for accessing testcells)

:)

#7
Hickory

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If the door actually leads to the cell without the script, ie. after the quest it hasn't been disabled, you should be able to click on it (the door) and in the console type:

unlock

#8
Remcoz

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If the door actually leads to the cell without the script, ie. after the quest it hasn't been disabled, you should be able to click on it (the door) and in the console type:

unlock



Yup... That worked :)
Thx


"solved"




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