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Stuck in the Fade


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#11
Sync182

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Meh...the Fade.

I've had a couple of appearance glitches in there.

My biggest problem with the Fade is that it can take up to a minute for the quest to update and record the fact that I've just killed one of the Fade Demons - I have to sit there and wait for the game to update before I can go on.

#12
Thandal

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... Sometimes, I would just skip the fade by using console command just to save myself from troubles ...

Or you could just use this: "Skip the Fade", (although you still have to fight the final battle with Sloth) and get all the XP and attribute points as if you had actually done everything. :thumbsup:

I'm sure it would help but currently I play offical campaigns only if I need references. I'm working on my own stand alone module, so I try to minimize the use of non Bioware's DLC Modules to avoid conflicts. I will download and test it though, to see if it cause any conflict to my mod.

Thanks for the advise. :thumbsup:

"Skip the Fade" isn't exactly a new module. It's a script that let's you, well... "Skip" a section of the OC. It simply sets the plot-flags and adds the XP and attribute points as if you had done the things you would have done to get to the same point in the story. It opens the way for you to have each of the individual "Nightmare" fights to free the companion who were with you when you entered the Fade, and then the Boss Battle with Sloth.

But re-reading your response above, you seem to indicate that you may be having a conflict with your WIP custom mod. Is that the case?

#13
RustyBlade

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... Sometimes, I would just skip the fade by using console command just to save myself from troubles ...

Or you could just use this: "Skip the Fade", (although you still have to fight the final battle with Sloth) and get all the XP and attribute points as if you had actually done everything. :thumbsup:

I'm sure it would help but currently I play offical campaigns only if I need references. I'm working on my own stand alone module, so I try to minimize the use of non Bioware's DLC Modules to avoid conflicts. I will download and test it though, to see if it cause any conflict to my mod.

Thanks for the advise. :thumbsup:

"Skip the Fade" isn't exactly a new module. It's a script that let's you, well... "Skip" a section of the OC. It simply sets the plot-flags and adds the XP and attribute points as if you had done the things you would have done to get to the same point in the story. It opens the way for you to have each of the individual "Nightmare" fights to free the companion who were with you when you entered the Fade, and then the Boss Battle with Sloth.


There is another version of Skip the Fade that comes with the Dragon Age Mutator 014 that skips everything but the game-crashing battle with Sloth.




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