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Project Genesis


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#1
Site Bot

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Project Genesis

A quest mod that adds 5 new quests and 3-6 hours of gameplay.

#2
Nadin

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Finally...another fully done quest mod. Thank you.

#3
Dayel

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You might want to make the requirements known on the main page.

I was ready to get into the mod when the readme told me I needed FOSE. I got Direct 2 Drive's version of FO3 so this one's a no-no.

Edited by Dayel, 20 December 2010 - 06:24 AM.


#4
AlexanderJVelicky

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@ Dayel - Thats a really good idea! I knew I forgot something. The full requirements and instructions on how to meet them are now in the main description. And I really wanted to avoid using FOSE so people like you could play, but the way I did things it was a must. I plan on making all future mods of mine FOSE (or FNVE)free so everyone can play them, so look out for other mods I make! (Though all future mods will be for NV)

@ Nadin - Your welcome. Thats exactly why I chose to do a quest mod when I started modding. Nobody makes quest mods, so I said, "I guess I'll fill in that gap."

Edited by Gunmaster95, 20 December 2010 - 07:09 AM.


#5
fluxwolf

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Great mod from what ive managed to play through to, but there seems to be an event trigger not initializing after the outpost mainframe flashback, when a certain someone is in front of it. dunno if its a conflict but it seems like there should be a dialogue going on but the actors just stand there.

#6
brueckner_andreas

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Edited by brueckner_andreas, 20 December 2010 - 12:25 PM.


#7
brueckner_andreas

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sorry duplicated post

Edited by brueckner_andreas, 20 December 2010 - 12:26 PM.


#8
brueckner_andreas

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sorry duplicated post

Edited by brueckner_andreas, 20 December 2010 - 12:26 PM.


#9
brueckner_andreas

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Edited by brueckner_andreas, 20 December 2010 - 12:26 PM.


#10
brueckner_andreas

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Edited by brueckner_andreas, 20 December 2010 - 12:25 PM.





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