Last Chaos
Started by
fabulance
, Dec 22 2010 05:33 PM
54 replies to this topic
#21
Posted 02 January 2011 - 09:33 PM
Its prety good like that! I really like it
#22
Posted 02 January 2011 - 10:04 PM
For the gloves an easy way is just to select all the polygons on the hand and extrude them so it matches the bracers.
#23
Posted 02 January 2011 - 11:47 PM
#24
Posted 09 January 2011 - 08:01 AM
any news?
#25
Posted 09 January 2011 - 03:05 PM
I textured and rigged everything, and put it in the game, but it won't appear. This usually means a rigging/ skeleton error, but I can't figure it out. No one answered my topic on the troubleshooting forums either. I guess I'll have to just keep trying different things
#26
Posted 09 January 2011 - 03:12 PM
Do you have normal maps? The armor won't appear if there isn't an accompanying _n map with the texture.
#27
Posted 09 January 2011 - 03:25 PM
Yeah, I have those.
#28
Posted 09 January 2011 - 03:38 PM
Did you parent the meshes to the armature? The NIF exporter won't load meshes that aren't part of the Scene Root object.
#29
Posted 09 January 2011 - 03:59 PM
When you've got a working version, send it to me if you want Robert's Female (and possibly also male) compatibility
#30
Posted 09 January 2011 - 04:30 PM
All the objects are parented to the scene root armature.
Awesome, if I can get it running I will.
When you've got a working version, send it to me if you want Robert's Female (and possibly also male) compatibility
Awesome, if I can get it running I will.



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