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Last Chaos


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#21
fabulance

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Its prety good like that! I really like it :biggrin:

#22
mcole254

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For the gloves an easy way is just to select all the polygons on the hand and extrude them so it matches the bracers.

#23
Genzel

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I forgot to model the knee guard on the left leg before, but I just modeled it now: Posted Image
I think I will begin UV mapping soon. I will make the textures and their maps simple because it is not my strong point, and I will then also be able to change parts of the model later.

#24
Pittcrew

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any news?

#25
Genzel

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I textured and rigged everything, and put it in the game, but it won't appear. This usually means a rigging/ skeleton error, but I can't figure it out. No one answered my topic on the troubleshooting forums either. I guess I'll have to just keep trying different things

#26
ziitch

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Do you have normal maps? The armor won't appear if there isn't an accompanying _n map with the texture.

#27
Genzel

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Yeah, I have those.

#28
ziitch

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Did you parent the meshes to the armature? The NIF exporter won't load meshes that aren't part of the Scene Root object.

#29
BlackBaron2

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When you've got a working version, send it to me if you want Robert's Female (and possibly also male) compatibility :D

#30
Genzel

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All the objects are parented to the scene root armature.

When you've got a working version, send it to me if you want Robert's Female (and possibly also male) compatibility :D


Awesome, if I can get it running I will.




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