Geck Glitch
Started by
Fa11en_Angel
, Dec 24 2010 07:44 AM
17 replies to this topic
#1
Posted 24 December 2010 - 07:44 AM
I was editing my mod in the geck and it crashed. I loaded the geck back up and now only random parts of my mod are showing. See picture. When i load the mod in the game it works fine its just when i load it in geck to edit it more most of the mod is not working. Hope someone know whats going on im going to also add my mod so someone can load it up and try it and see if there having the same problem?
#2
Posted 24 December 2010 - 04:49 PM
I get "Missing masterfile: TribalPack.esm" and it will not load into geck or fnvedit.
#3
Posted 24 December 2010 - 04:55 PM
I have the Fallout NV GECK, and if I try to load an interior cell with a lot of stuff, only 10% of the whole thing loads. I want a fix, but a fix I do not have.
#4
Posted 24 December 2010 - 05:14 PM
@ falloutperson416, have you turned off multibounds? This is described in the first post in the pinned FAQS, in the next door talk forum.
#5
Posted 24 December 2010 - 05:18 PM
What the hell is multibounds?
#6
Posted 24 December 2010 - 05:41 PM
Please read the faq and the related thread. Also it may help to lookup "multibounds" at the geck website.
#7
Posted 24 December 2010 - 07:04 PM
Oh, those are multibounds. Well, then how does that help my problem exactly? In my GECK ini., Busemultibounds=1 is set. Should this be 0?
Edited by falloutperson416, 24 December 2010 - 07:06 PM.
#8
Posted 24 December 2010 - 07:26 PM
Sorry, but are you not able to find, or read the faq which points to the related thread?
#9
Posted 24 December 2010 - 07:28 PM
No, I did. But can you answer my question?
#10
Posted 24 December 2010 - 07:35 PM
OK, you wore me out. I did not think the linked thread was hard to understand. The point of the linked thread is that many people report setting bUseMultiBounds=0 makes your problem go away.



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