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Construction Set Extender


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#471
Humbro8282

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Hello, I wanted to try this plugin but OBSE informs me in "obse_editor.log" the following problem:

checking plugin C:\Programmi\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\Construction Set Extender.dll
couldn't load plugin C:\Programmi\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\Construction Set Extender.dll (Error code -1073741795 (C000001D)

result... start normal ConstructionSet with OBSE support

WinXP 32bit
Oblivion+Exp (no steam version)
OBSE 21
Construction Set Extender 6.2
All Construction Set Extender requirements installed

#472
kwoodard65

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If anyone here has had a problem with the script editor program under CSE 6.2 crashing, please let me know. I am running OBSE v21 under my Mod development environment.



#473
AdamRundolf001

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I have a Issue that I hope you can help me with.

If I edit the Attribute Name Strings in the settings menu they don't change in the status screen. Is there something to this or is there a menu or texture file I have to change?

#474
Vrolok

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In response to post #18958574.

I've got it. Have everything installed and working fine, but as soon as I start script editor it just freezes. I would have preferred if it was possible to disable the feature, since I don't find it too useful. Although, I would've probably used it if it was working.

#475
Vrolok

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In response to post #18958574. #19605399 is also a reply to the same post.

Nevermind, deleting d3d9.dll from Oblivion folder fixed it

#476
Pelgar

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I installed CSE a couple of days ago and finally got it running right, I think, a few min. ago. The first problem I overcame was the missing msvcp###.dll files.  These dll's seem to be missing from the current Microsoft Visual C++ 2012 Redist (vcredist_x86.exe) pointed to by ShadeMe's Construction Set Extender Readme.rft. After installing, uninstalling and reinstalling the 2012 redist several times I decided to try an older version. It took some time but I finally found one at http://download.micr...credist_x86.exe.  The old VS2012 redist package got CSE up and running but I soon ran into the CTD when trying to edit a script, like several others here seem to have encountered. I didn't have d3d9.dll in my Oblivion folder and nothing else that's helped anyone else seemed to work for me. I eventually solved the script editor CTD problem through an act of desperation. In the Construction Set Extender.log I found an exception when CSE tried to load ScriptEditor.Preprocessor.dll (Exception: Could not load file or assembly 'ScriptEditor.Preprocessor). Simply recopying ScriptEditor.Preprocessor.dll from the original CSE zip file to Oblivion\Data\OBSE\plugins\CSE fixed the CTD on script edit problem for me. I don't know about anyone else but it's been a long time since a bit fell into the bit bucket during a file copy/paste operation for me.

 

Hopefully this will help someone else get CSE up and running.

 

I want to shout out a big THANKS to ShadeMe, CSE appears to be a piece of true programming art.

 

#477
Pokepika01

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Ok, probably gonna be reeeaaally annoying here, but when I try to launch the CSE via the .bat file provided, it bugs me about having it installed to program files and refuses to run beyond the vanilla CS. I'd really rather not completely change my install directory, for a variety of reasons, so is there a way to tell the CSE not to have an aneurysm?

#478
templeofninpo

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I hope to get instruction on using the voice dialogue. It needs an external recording? There is no built-in recording thing?





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