I am confused about how to use geck with esm's. I have used it successfully for a month with esp's. Using fnvedit, I flipped the esm bit on my mod, saved it, and then changed the file extension to esm. Is that what I am supposed to do? Now when I load the esm into geck, I cannot save as esm. It gives me a save-as dialog and insists I save as esp. It seems very awkward to have to use fnvedit or file explorer every time, to work with esm files. Is there a way to save an esm in geck?
Using the esm, I seem to have *different* bugs. The NPC's do not always get stuck in the interior when the game is an esp, but it is pretty frequent. In 4-5 runs with an esm, I have not seen this; so it "seems" better but there is no proof. On the other hand, there are some things which got worse. I have two different conversations between two NPCs using dialog packages. In the esp, both work fine. In the esm, the last topic is never triggered. Instead of five topics, I only get four. This happens for both conversations.
Is anything really supposed to be different when switching from esp to esm? Is there any truth to the rumor that navmeshes work better in esm? How could this be?
Edited by davidlallen, 02 January 2011 - 07:11 AM.



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