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Jermungand

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I think I just hit on one of the possible defining differences of TESV.

 

Among the historical norse, killing was a fully acceptable way of settling a dispute. It was up to a victim's family and friends to decide if repurcussions were in order. If that family/clan and it's attachees were a lot bigger than your own, God help you.

 

Though you could suffer the retribution of an extended injured party, there may be no cops in TESV.

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I get the feeling Bethesda will be including guards anyways. They're a bit of a staple to the ES world.

 

Everything's a staple until a new game comes out. Bethesda has no problem pulling out staples.

 

Don't get hooked on perceived trends. Bethesda enthusiastically rewrites the TES recipe with every release.

Edited by Jermungand
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I get the feeling Bethesda will be including guards anyways. They're a bit of a staple to the ES world.

 

 

I bet they'll be psychic too :ninja:

 

I bet they knew you would say that http://www.thenexusforums.com/public/style_emoticons/dark/ninja.gifhttp://www.thenexusforums.com/public/style_emoticons/dark/devil.gifhttp://www.thenexusforums.com/public/style_emoticons/dark/rolleyes.gif

Edited by alonsomartinez
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I'm fairly certain there will be some kind of armed guards enforcing the laws of a basic judicial system.

 

In other words; yes, we'll get more of the "stop right there, criminal scum!" that we've all grown to love. :sweat:

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