Jump to content

Skyrim Society


Jermungand

Recommended Posts

I in fact had quite a good time readign these long posts. :tongue: They're my type, I guess.

Personally, I think it is rather common for fantasy games or books to bring the elements into their imaginary worlds. Such is the case in TES.

Link to comment
Share on other sites

  • Replies 54
  • Created
  • Last Reply

Top Posters In This Topic

Dude, I understood your point to begin with. Get off your High Horse. Adding layers to the definition of a word doesn't change at all the essence of it such as I pointed out (arguments, logic, beliefs are relationships, in this case false...really not too hard to figure out that I summed up in a few words what you quoted many for).

 

As to the rest of what you wrote...you can speak as many words as you want, but you're not saying anything differently. http://www.thenexusforums.com/public/style_emoticons/dark/no.gif

 

You for some reason think you're misunderstood. You are not. It's that some people don't agree with you, and/or they want to talk about ideas contrary to yours regardless.

 

You understand the nature of a discussion thread, right? People have an idea that they want to talk about. You want to say something contrary, fine. Just don't keep going on like "nobody gets it" just because people don't all jump on your longship. Zaldir already stated pages ago in a very nice way everything potentially positive you might have had to say, which you didn't because you came across all negative and high-handed.

 

You can "simplify it" for me? You really think a lot of yourself. Once again, you're confusing understanding with agreement. It's a common problem with people that think too much of their own opinion.

 

For the record, I do happen to agree with a lot of the ideas that you said, actually, but it just has to be in another context (i.e. another thread). Your problem, however, is that you are entirely too arrogant, you're not really contributing to the discussion imo, and you seem to be spending all of your time trying to show how this entire thread is unmerited and false...and how people like me are too stupid to grasp your massive intellect.

 

These discussion threads are for positive talk about the OP's point. If you want to talk about a more historically accurate video game, then I suggest that maybe you start a new discussion somewhere else. I would like to read it, in fact. This discussion, however, is about TES V, which is about Nords and not Norse (though one comes from the other, whether you like it or not), and the fact that they like to take matters into their own hands like Real Men do. Or did at least, before being a pansy became the only thing that was socially acceptable.

 

Which, back on topic, is something I would like to continue talking about as I've wasted enough time.

 

Kendo 2's idea of Outlaw Points was pretty cool how it could work with faction play. FO: NV had the beginnings of some nice faction play. The other side of outlaw points could be some kind of system that adds reputation to your char like performing quests does, so that the more duels you fight, the more famous you are, the better deals you get from merchants, pretty much the flip-side of Outlaw Points. I get annoyed when no one in the game seems to realize who my character is regardless of how many dungeons I empty, just because I didn't save Peasant X's dog from the local sewer.

 

Ah, faction play could reach really dynamic levels with duels!

I'm glad you finally understand my original point and agree with me.

Link to comment
Share on other sites

It's a game, not a history lesson, but to deny all such connections between the Nords and the Norse as false or superficial leaves one wondering exactly what kind of an experience you expect from The Elder Scrolls V.

 

you know what? .... I'M BEGINNING TO LIKE YOU WIZOFATLANTIS :thumbsup: (in a non-gay way) :laugh: hahahaha

LOL http://www.thenexusforums.com/public/style_emoticons/dark/laugh.gif

 

 

What is it you actually are discussing? How "historical correct" the nords are to the norse? Or who can fill a page with most words?:S

I think we were trying to discuss how historically correct to the thread we can be since it was so many pages ago. http://www.thenexusforums.com/public/style_emoticons/dark/rolleyes.gif

 

I'm glad you finally understand my original point and agree with me.

Yeah, we can leave it at thathttp://www.thenexusforums.com/public/style_emoticons/dark/laugh.gif

 

 

 

Now let's try to revive the Norse! I mean, Nords...

I honestly think we have a good chance at "no guards" like in the previous games. Let's remember, we're 200 years into the future after Oblivion, and the Empire has collapsed. The Provinces (Skyrim, Black Marsh, et al) are in revolt. To me, it wouldn't make any sense that there would be Imperial garrisons in Skyrim after the Empire has collapsed.

 

Sure, if we start in prison again, that implies some sort of guard...it just doesn't tell us which kind. Could very well be the local head man who dumped us in for sticking his cousin in the gut with a knife at the last get-together in the village hall, and the guard is one of his men, and not an Imperial in plate armour.

Link to comment
Share on other sites

It would make a lot more sense for each major city to have it's own force of guards and bounties would only exist in each city and it's surrounding area accordingly. The roads within a kilometers would be patrolled by said city and beyond that you are on your own.

 

Of course that is just speculation, as to what could actually be there is anyone's guess.

 

The criminal system in Oblivion was laughable anyhow. It really needed an overhaul. Killing someone in broad daylight, paying 1000 gold and then just having to sneak back into the castle to get your stuff back wasn't much of a penalty.

Link to comment
Share on other sites

It would make a lot more sense for each major city to have it's own force of guards and bounties would only exist in each city and it's surrounding area accordingly. The roads within a kilometers would be patrolled by said city and beyond that you are on your own.

 

Of course that is just speculation, as to what could actually be there is anyone's guess.

 

The criminal system in Oblivion was laughable anyhow. It really needed an overhaul. Killing someone in broad daylight, paying 1000 gold and then just having to sneak back into the castle to get your stuff back wasn't much of a penalty.

I think you're right, especially because of that whole civil warry thing going on, with a dead king, everyone scrambles for the throne. No more Skyrimperial Legion (not sure if that's lore friendly, but u get the point) soldiers all over the place. Roads would actually be dangerous, and people would travel in groups if they travelled at all. Opens the world up for a whole new set of escortey quests too. I also believe bounties should be just that, a price on your head, if it's big enough, word'll get around, but no one'll attack the huge nord who stole an apple. Only murders n' robbing caravans etc. should get your bounty up and around. Also how do they always magically know when I'm breaking/ have broken the law, some sorta Oblivion CSI, cuz that would be a cool guild, but probably wouldn't fit in in Skyrim.ALSO bounty hunting as a job, forgot this. That'd be sweet! :thumbsup:

Edited by mrpepperkitty
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...