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missing faces in legacy format


PudPut

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for practical reasons, i use blender 2,49b with all the scripts to import and export nif-files.

to edit them, i use blender 2.74. before the exporting, i have to save the files in legacy mesh format in blender 2.74, but after opening a mesh in blender 2,49 i realized some faces were missing.

 

do i just have to fix them by hand, or is there any setting i did wrong for this to happen? or am i just screwed by now?

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