Thanks, this mod looks fantastic, endorse!
CM Partners Mod Basic
Started by
Site Bot
, Nov 06 2006 10:49 PM
1569 replies to this topic
#1541
Posted 01 June 2014 - 02:23 PM
#1542
Posted 03 June 2014 - 04:12 AM
So I have this mod installed, and when I tell my companions to "stay here" they just stand there doing nothing, not even talking to other NPCs and stuff. I also installed the updated cm partners file included with "Heart of the Dead" if that helps.
#1543
Posted 14 June 2014 - 05:07 AM
Hello, Malak,
hope you didn't give up
waiting for an answer yet,
but my companions sometimes
chat with other NPC's.
I guess the solution
to your problem may be waiting for your
pal to randomly controvert with others,
sorry if this comment was just
"Useless," I would've loved to help
Please let me know,
Kenedrus
hope you didn't give up
waiting for an answer yet,
but my companions sometimes
chat with other NPC's.
I guess the solution
to your problem may be waiting for your
pal to randomly controvert with others,
sorry if this comment was just
"Useless," I would've loved to help
Please let me know,
Kenedrus
#1544
Posted 21 June 2014 - 10:54 PM
My companions keep equipping random parts from the daedric set, and when I try to share with them to get it off, it crashes the game. Why is this happening, and how can I fix it?
#1545
Posted 29 June 2014 - 12:36 PM
Does anyone know how to completely dismiss a companion? I'm very new to this mod and I still haven't fully figured it out. So far I've been using "party return", which takes them all to the same spot in the imperial city market district. Is there any way to make them go back to where I originally found them? Either as a group or individually? Thanks in advance.
#1546
Posted 04 July 2014 - 12:42 PM
i love this mod with the revamped human faces and eyja quest bundled.
but there are a couple of unlucky behaviours that spoils the gameplay.
followers will always be attacked first, not the pc
followers will always use melee weapons, although they are rangers, mage , etc (if no weapons they use fists)
followers will never stop fighting, although they should stop, breaking other mods this way.
followers will never show their learned spells. it cannot prevent that a "mage" always summons undead, has no fire spell etc.
so i am looking for a follower mods with more options and better AI. anybody knows one ?
but there are a couple of unlucky behaviours that spoils the gameplay.
followers will always be attacked first, not the pc
followers will always use melee weapons, although they are rangers, mage , etc (if no weapons they use fists)
followers will never stop fighting, although they should stop, breaking other mods this way.
followers will never show their learned spells. it cannot prevent that a "mage" always summons undead, has no fire spell etc.
so i am looking for a follower mods with more options and better AI. anybody knows one ?
#1547
Posted 05 July 2014 - 07:23 PM
The Esp to make the 58 new companions non essential just makes them have a non essential clone. Is this supposed to happen or am i doing something wrong?
#1548
Posted 06 July 2014 - 05:57 AM
You have to make sure you have the essential esp unchecked.
#1549
Posted 06 July 2014 - 05:59 AM
Try posting in Oblivion Mod Troobleshooting in the community forums. You may get an answer there.
#1550
Posted 11 July 2014 - 05:46 PM
The alteration sound that plays during combat is very annoying. how do I mute it? It loops until the combat is over and I can't here my edited monster and combat sounds.
Edited by AdamRundolf001, 11 July 2014 - 05:49 PM.



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