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CM Partners Mod Basic


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#1541
Kenedrus

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Thanks, this mod looks fantastic, endorse!

#1542
Malak1147

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So I have this mod installed, and when I tell my companions to "stay here" they just stand there doing nothing, not even talking to other NPCs and stuff. I also installed the updated cm partners file included with "Heart of the Dead" if that helps.

#1543
Kenedrus

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In response to post #15277073.

Hello, Malak,
hope you didn't give up
waiting for an answer yet,
but my companions sometimes
chat with other NPC's.

I guess the solution
to your problem may be waiting for your
pal to randomly controvert with others,
sorry if this comment was just
"Useless," I would've loved to help :)

Please let me know,
Kenedrus



#1544
Multistar

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My companions keep equipping random parts from the daedric set, and when I try to share with them to get it off, it crashes the game. Why is this happening, and how can I fix it?

#1545
psychotrip

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Does anyone know how to completely dismiss a companion? I'm very new to this mod and I still haven't fully figured it out. So far I've been using "party return", which takes them all to the same spot in the imperial city market district. Is there any way to make them go back to where I originally found them? Either as a group or individually? Thanks in advance.

#1546
magicrealm

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i love this mod with the revamped human faces and eyja quest bundled.
but there are a couple of unlucky behaviours that spoils the gameplay.

followers will always be attacked first, not the pc
followers will always use melee weapons, although they are rangers, mage , etc (if no weapons they use fists)
followers will never stop fighting, although they should stop, breaking other mods this way.
followers will never show their learned spells. it cannot prevent that a "mage" always summons undead, has no fire spell etc.

so i am looking for a follower mods with more options and better AI. anybody knows one ?


#1547
spaceghosttwo

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The Esp to make the 58 new companions non essential just makes them have a non essential clone. Is this supposed to happen or am i doing something wrong?

#1548
unknownhero2827

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In response to post #16256340.

You have to make sure you have the essential esp unchecked.

#1549
unknownhero2827

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In response to post #15808280.

Try posting in Oblivion Mod Troobleshooting in the community forums. You may get an answer there.

#1550
AdamRundolf001

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The alteration sound that plays during combat is very annoying. how do I mute it? It loops until the combat is over and I can't here my edited monster and combat sounds.

Edited by AdamRundolf001, 11 July 2014 - 05:49 PM.





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