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CM Partners Mod Basic


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#31
snyper01

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Whenever i Try to load the marked district after instalation the game crashes. I noticed that the dl only had one file in it. Is that the way it is supposed to be?


If you used custom races at the least I think that is what is crashing your game. If hair disappears just add it without the hair mod and place it in for CM Partners (same for eyes). I am trying to figure out myself why you can't add custom races into the game without it crashing instantly when you try to enter that particular cell, but with my limited knowledge at the moment I can't gaurantee it.

#32
The Vengeance

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I would like to request a way to teleport them back to me when I lose them with a spell or something. They just decide to stop following me and go talk to someone, and then I never see them again.

It is a really amazing mod though, one of the ones I can't play without.

#33
demara

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quote snyper01 "Whenever i Try to load the marked district after instalation the game crashes. I noticed that the dl only had one file in it. Is that the way it is supposed to be?


If you used custom races at the least I think that is what is crashing your game. If hair disappears just add it without the hair mod and place it in for CM Partners (same for eyes). I am trying to figure out myself why you can't add custom races into the game without it crashing instantly when you try to enter that particular cell, but with my limited knowledge at the moment I can't gaurantee it."

i found that happens before untill i worked out a way round this. ive released my own version with custom companions as there dont seem to be many around, called fellowship of the nine http://tessource.net...ile.php?id=8775 the way you can do it is to open the eeditor, and chose the erace you want then in the top menu, duplicate thee race you want (you must duplicate the eyes and hair you want too) and viola it works. if you dont do this your game will crash

#34
Blackie

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Just uploaded CM Partners Basic Mod 1.1. All reported bugs fixed.

Good hunting!

Blackie

#35
Jedi_Master

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Thanks a lot Blackie. You worked real hard for us and this mod is testament to that. Great work!!!

#36
zero355

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I am haveing a problem with the updated mod I go to the market district but now I can't find the partners anymore any idea whats wrong.

#37
cbankston

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I am haveing a problem with the updated mod I go to the market district but now I can't find the partners anymore any idea whats wrong.

They are scattered all over the IC, often inside inns or other businesses. I suggest you keep looking & talk to any NPC you don't recognize until you find enough partners to satisfy you or your patience runs out.

#38
Blackie

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"...now I can't find the partners anymore..."

Did you activate all three CM Partners files: the esm, esp, and the NPC.esp? There are 8 partner NPC's added to the Imperial City in the NPC.esp. They are hanging out in the various taverns, inns, hotels, etc.

#39
ngochn

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How can I use the "Partner's Ring" to call back a run-away custom parter? The ring did not work at all! Also, the readme does not mention much about the "party recall" function. Is is the same as "mark and recall" as what we used to have in Morrowind to make a partner remember a specific spot? Otherwise, it is a very good mod. Thanks!

#40
Blackie

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"How can I use the 'Partner's Ring' to call back a run-away custom parter? The ring did not work at all! Also, the readme does not mention much about the 'party recall' function. Is is the same as 'mark and recall' "

The Ring works. Sometimes it takes several minutes to work, depending on how far away they are. Or once you go through a door or two, the partner shows up. I can not guarantee that it will work in all cases given the quirks of the game engine.

The Party Recall uses the same scripting that the Ring does. The Readme says, "6. Magic characters have the power to teleport all partner NPC’s to the Player’s side. Just give the Party Recall command and within a few minutes, all will materialize out of the vapor, even those you left on Guard Duty." If you have commanded some to Stay Here, they will not be teleported to you. This is so you can leave some behind in your stronghold or house to go about their daily activities.




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