Mod compatability problems
#1
Posted 08 January 2011 - 01:57 AM
So here is the deal. I just picked up DA:O a week or two ago, played it through once, and now i want to play it through again. Except with mods. So i've rounded up about 40 or so mods, and installed them all using DAO mod manager. Most of them are really all just hair, tattoo, and color packs for better character customization. What can i say, i like making my PC look good. Anyways, about 12 of them are not compatible with each other. They are like pineapple's vibrant colors, CC extra tints and tones, Bidelle's cosmetics, just tattoos, and other related mods.
I read in many readme warnings about correctly setting up the chargenmorph.xml files in the override folder. To simplify it i downloaded the CharGenMorph Compiler. I ran it correctly, and it compiled all of the chargenmorph files into one. Which i assumed would take care of the compatibility issues. However that was not to be. I went into my DAO Mod Manager right after running the compiler, and tested my mods for problems, sure enough the same mods show up again as being not compatible.
So obviously i'm missing something. Any help as to what it is i am missing would be greatly appreciated.
#2
Posted 08 January 2011 - 03:54 AM
Since you've already done the basic step of using "CharGenMorph Compiler" for mutiple mods that effect the Character Creation (CC) stage, you'll have to identify what mods you're talking about for us before we can help you. (Do you understand what it does? That utility can make "compatible" CC mods work together correctly, but it can't fix any incompatibilites.)
#3
Posted 08 January 2011 - 09:57 PM
Well the list of incompatible mods that i have installed are as follows:
LOTC's character creator eyelashes
Bidelle's cosmetics
CC extra tints and tones by Jaylo
New eyes by ChingShih
Wolf Pack scalp tattoos
Pineapple's vibrant colors
Trailer tattoo by exarkun 3000
Hawke preset by Nowshin
LOTC hairstyle collection by marquiseondore
Night elf tattoos
LOTC eye texture package
More hairstyles by Kzelsama
Pretty much i just installed all the mods required to use the "Just morphs - 121 mor files and 96 presets" mod
#4
Posted 08 January 2011 - 11:19 PM
So all of those mods SHOULD have had their own chargenmorphcfg.xml files. If you have installed the Compiler correctly, and placed each of those mods where it can find them, when you run the Compliler it takes the individual entries it finds in each of THOSE ".xml" files and combines them into a single one that the game can use.
Things to check:
a) DId you get the ".xml" for each of those mods?
b) Were they all in the path(s) that the Compiler was configured to search?
c) Is the resulting ".xml" in your "\override" folder?
And lastly, there is still the problem of true incompatibilities. Obviously the "Hair Color Slider Position Value 17" can only map to a single colour. If Kzelsama's mod and Bidelle's mod each have an entry for "Position 17", only one will work in the CC. (Or possibly neither. I don't know how the compiler is designed to work in that situation...)
#5
Posted 09 January 2011 - 12:58 AM
#6
Posted 09 January 2011 - 02:47 AM
So we're at the point where we realize "these two mods both try to make use of the exact same game elements, but in different ways."So i just finished uninstalling all of the incompatible mods. I deleted them, then re-downloaded, re-made their own individual overrides just to make sure i didn't accidentally did not place one of their chargenmorph.xml files into the override. I just finished installing the mods again, and rerunning the compiler. The compiler is running in the correct directory, and the produced xml from the compiling is in the override folder. I ran the DAO mod manager again, and it still says that the mods are not compatible. I went into DA and went to the CC just to make sure my mod manager wasn't lying to me, and unfortunately it was telling the truth, the mods are still not working together.
That won't work.
(Looking over your list again, it seems like you have about four-or-five different "eye" mods there....)
#7
Posted 09 January 2011 - 02:57 AM
#8
Posted 09 January 2011 - 03:09 AM
Well... Yes, there is a way. YOU could remap one or the other of the ones that are conflicting. Contact the mods' authors and request the "builder-to-builder" files. Then you could reassign the mappings in the ".xml" so that they don't use the same ones.So there is no way to make these mods play nice? That is slightly disappointing, but i guess i can make do with the mods i have already. Thanks for your help though Thandal.
All you really need from the authors are the "names" of the elements, since the chargenmorphcfg.xml can be edited with "Notepad", (or any text editor.) And you'll have to make sure that you've checked ALL of your mods that effect a particular feature to be sure that you've eliminated all the conflicts. Nothing like thinking you've solved one problem, only to discover you've just "moved" it some place new.
#9
Posted 09 January 2011 - 06:25 AM
http://www.dragonage...file.php?id=159
http://www.dragonage...ile.php?id=1701
Or you can search on "chargen" in the little search box over to the right side of the nexus front page. (http://www.dragonage.../categories.php)
#10
Posted 09 January 2011 - 07:35 AM
Nice job finding them, WalkerCubed! Kudos given.



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