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Weatherleah city


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#21
Pittcrew

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@lordfrostcraig; well lets say since i know that your character cant become emperor and ever since i played the kvatch rebuilt mod, so i thought if there could be some mod that will allow you to become a first count of a new city, and yes I love some games that allow you to rule something like a city, kingdom, or empire, and basiclly i like some politics : )


Fable III. lol Its fun ruling in a chicken suit!

Anyways, @Pitt

The dock thing would be cool, having it elevated a few feet above the water, with some wood housing. Although that may need new meshes, unless the lower class houses like the ones on the Waterfront are used.


yeah, we're gonna need some more people to help with that. I could always place vanilla waterfront shacks but those look really shabby and unoriginal. I kinda envision this to be a nice town.

Another thing I thought we could do is find some modders who don't mind us using their work and placing their mods in the stores. So basically they are stores that you would actually want to go to because they contain cool modded gear. I also believe there is a pilotable sailboat mod that we could put in the docks with the authors permission of course.

#22
black06

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@pittcrew: you mean "Modder's resources"

#23
Pittcrew

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@pittcrew: you mean "Modder's resources"


no. I mean for example, contact the person the person who made idk dreadweave armor, ask if it's ok if we include it in our mod so that when they download our mod it can be purchased from one of the vendors we make. Do this for as many cool armor/weapons/items as we can, and there you go. You have successfully made shops that people will actually use and shop at. We can release regular updates every time we get some more armor to add so that people are always using the mod and relying on it to get the latest and coolest items.

#24
LordFrostcraig

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Sort of like with optional files, like "LakesideCity_Moddershop.esp". Which is why when I do big mods, I make an .esm. Put data in a .esp, like quests data, armor data , weapons data, etc, then use TESGecko to convert to master. Then I place the stuff in the game world with the master checked off. That way, you can make it modular :D

#25
black06

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@pittcrew: Have you heard of Sutch reborn? well lets say i thought the owl idea was cool for the city's symbol and maybe i could get "Building's" permission and we could use that symbol BUT, maybe we change the background color from green to black or something else, or do you know another mod or resourse that has a really good symbol for the city?

#26
LordFrostcraig

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Well, if you find a decent symbol, I could make that for you really quick. One without a background.

#27
Pittcrew

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Well, if you find a decent symbol, I could make that for you really quick. One without a background.

well black this is your town, so what do you want the symbol to be?

#28
black06

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Well, I do wish for a silver snake head with a black background but like i said in one of my posts is that i could at least be the arthur and make an outline in the thread when theres some progress. Oh and i did thought of the name for the town and im thinking well "Serpenthelm"?

#29
LordFrostcraig

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Silver snake head on black threading? It can be done :D Later though, I have to go to work in a few.

#30
black06

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well now i need somebody who could make the city design, the castle for the city, city guard armor design, one who could edit the throne chair, and of course putting the whole questline together once i make the outline in this thread.

@lordfrostcraig: When you are done making the symbol, try showing me the pic.

@pittcrew: since the area to place the city is taken, can u find an area around the west weald

Edited by black06, 03 February 2011 - 04:16 PM.





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