solo90 wrote: Will this mod work with other mods? ones that change textures in paticular
madpaddy wrote: This^^
cameron9428 wrote: Was wondering this as well.
OperatorCactus wrote: As you can see he's using the Skyrim 2K landscape textures. So yes, other texture replacers are compatible. What I'm worrying about, though, are worldspace edits, like a Riverwood expansion. Cheers.
kn1ghtfall wrote: ^ ouch! I use JK's and a few other mods that alter cities, so I guess I'd better avoid this mod. Kudos to the author anyway.
J Allin wrote: Okay, until we've got a definitive answer about this, I've tried loading this mod up along with JK's Riverwood, and I can't see any obvious incompatibilities.
mrjentipede wrote: just load it before any mods that change worldspaces like expanded cities/JK/etc
it is unlikely to conflict but that is the safest bet
jmv wrote: It is 100% compatible with mods that change texture types.
Regarding cell edits, you can load this mod before another that has cell edits too and it should work fine (like mrjentipede said).
I mean I only change the way a texture is placed on a specific location (where the issue is), so as long as there is no other mod doing the same thing everything should be fine.
I don't know if in general it makes always a problem when two mods that have cell edits are loaded together, regardless of what they specifically do. Maybe someone could explain? :-)
theicedevil wrote: After reviewing this mod with TES5Edit, the only changes this mod makes are "Landscape" changes. It makes no edits to "Placed Objects" which is where allot of conflict occur regarding the various mods that make changes the worldspace. I loaded this mod with my entire mod list in TES5Edit which includes All DLC, Unofficlal Patches, Falskaar, Wyrmstooth, Cutting Room Floor, JK's Skyrim, Helgan Reborn, Real Waters 2, Skyfall & Skymills, Skyrim Distance Overhaul, and a bunch of others that make worldspace changes, and of all the mods that had any real conflict was Cutting Room Floor, which was the only mod out of all of them that made any changes to the "landscape" placement.
So basically, this mod will work with all worldspace changing mods. All you have to do is place it before all other mods that make wordspace edits, so that those mods will overwrite any changes that mod might make to the "Landscape".
Also, this goes to JMV. You might want to consider making the plugin an ESM to help avoid future conflicts. It's not essential, just a suggestion.
Amazing mod! Endorsed!
jmv wrote: Thank you for the explanation theicedevil, I will add the info to the description.
kn1ghtfall wrote: Too bad, I don't want to do without Cutting Room Floor.
Kudos to theicedevil for the detailed explaination.
Edit: thanks Xtudo.
Xtudo wrote: Just load this mod BEFORE all your other mods and everything will be OK, including the Cutting Room Floor mod.
What about mods that add parallax meshes and SMIM, i guess this will overwrite those ??.