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Quest Ideas


TheOscar0

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Hey everyone! So I'm working on an update for my mod The Master's Trial and was hoping you could help me come up with original quest ideas other than just simple kill and fetch quests. I want something that's not too difficult to make, but is also a bit different from less diverse quests.

 

Thanks!

Edited by TheOscar0
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It kind of hard, you really don't explain much about the faction expect that they are bad ass sell swords. What they do mainly?

 

How about turning forts into bases, one in every hold to spread out the faction. The forts are held by the faction foes.

Clear the longest, hardest dungeons in the game to get an item in the boss inventory?

Get skulls from many hand placed monsters, they will became displays maybe?

Look for lost artifacts of the early Distin?

 

Why did you write the lore in the mod page? I think it can be better if it was in the faction main quest and some books.

Edited by Boombro
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I think you should maybe add more about the faction ideals and moral to the mod page. Are they sellsword looking for glory? Anything for money? Only do extreme jobs? The information are shallow imo.

Really nice of you to state how to start though. Many don't do that.

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Well in an atempt to get away from pure action or find the "insert item here", it might be hard given he nature of the guild you have created.

 

If however the guild is trying to get back to its roots and not lose itself as just another group of violent warriors/merc/thugs in Skrim then perhaps a quest or two with a moral dilema?

 

For example if your guild has a code then have a dilemea around that code.

 

ex: Warrior 1 and Warrior 2 have a little animosity towards each other, over time (the course of the questline) it grows until Warrior 1 murders Warrior 2 without warning and provication. What do yo do? do you follow he code or do you ignore it becasue its understandable and/or you didn't like warrior 2 yourself.

 

ex. It could come to the attention of the player or the other master in the provence that his/her other half is losing sight of the mission of the Distin (similar to the corruption of the Vivic Fighters Guild) What do you do? You could have three options.

- Option1: You join master 1, depose of the corrupt master 2 and his supporters, and you become the new master

- Option 2: You join master 2 and do away wth master 1 and his.her supporters, and then you either become co-masters of a corrupt guild or (the more likey outcome) the coruppt master now tries to kill you becasue your a threat, resulting in you becoming sole master of a corrupt guild

- Option 3: You find old tomes/ or an old member who is a ghost/vampire/undead etc and learn the Old Ways first hand, with this knowledge you depose both masters and their supporters and either lead the guild to the light or lead them on a path of your choosing.

 

these are just some ideas, but if you want choices and moral dilemas, then this could be a good blueprint.

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That's a really good idea modder3434! I might have a quest where a likable character kills another member. Then the player can decide whether to execute the member, or let them live because they're likable.

 

Thanks!

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