@baduk: Would you mind taking a look at my mod?
I'll upload the molecule models to rapidshare or such, if you don't want to download it all.
Being honest, I gave up trying to fix this issue. I've read so many tutorials and altered so many settings without success.
Many thanks for your support, it's very appreciated.
nif assistance, floating object?
Started by
davidlallen
, Jan 19 2011 03:21 AM
15 replies to this topic
#11
Posted 21 January 2011 - 04:55 PM
#12
Posted 21 January 2011 - 06:01 PM
Hi!
Ok u can pm me the link or something, I will look at the model and then i can explain better how u can fix yours.
I think we can get it working good ok.
Ok u can pm me the link or something, I will look at the model and then i can explain better how u can fix yours.
I think we can get it working good ok.
#13
Posted 21 January 2011 - 09:07 PM
Here we go. I was able to drop your fuse. I hope it works for you too.
Cheers!
inhibitor.rar 7.34KB
1 downloads
Cheers!
inhibitor.rar 7.34KB
1 downloads
Edited by MadNuttah, 21 January 2011 - 09:07 PM.
#14
Posted 22 January 2011 - 01:20 AM
That is awesome! It falls now. It looks like you completely replaced the collision object. Did you do this with blender or nifskope? If nifskope, did you follow the tutorial pointed by baduk above, or something else? I didn't see any difference in the other settings in nifskope; did you change anything besides the collsion object?
Thanks a million, and kudos (only one though :-))
Thanks a million, and kudos (only one though :-))
#15
Posted 22 January 2011 - 08:05 AM
I have imported your mesh into blender.
Here are the steps I've made:
1. Import your nif into Blender
2. Duplicate it using shift+d without moving it (press escape or enter instantly)
3. Press F7 and set Bounds as Drawtype and Wire as Draw Extra in the Draw block
Draw.JPG 19.6KB
6 downloads
4. Press F4 and use this settings
f4.JPG 22.91KB
11 downloads
5. Unselect all and reselect all objects by pressing a and a again
6. Export your mesh using this settings
export.JPG 149.86KB
14 downloads
7. Open Nifskope and set the Max Linear Velocity to 1068 and the Max Angular Velocity to 31.5700 in the bkhrigidbody properties
I don't know if this is the best practice, but it works for many of my models.
Glad it worked out for you!
Here are the steps I've made:
1. Import your nif into Blender
2. Duplicate it using shift+d without moving it (press escape or enter instantly)
3. Press F7 and set Bounds as Drawtype and Wire as Draw Extra in the Draw block
Draw.JPG 19.6KB
6 downloads4. Press F4 and use this settings
f4.JPG 22.91KB
11 downloads5. Unselect all and reselect all objects by pressing a and a again
6. Export your mesh using this settings
export.JPG 149.86KB
14 downloads7. Open Nifskope and set the Max Linear Velocity to 1068 and the Max Angular Velocity to 31.5700 in the bkhrigidbody properties
I don't know if this is the best practice, but it works for many of my models.
Glad it worked out for you!
Edited by MadNuttah, 22 January 2011 - 08:08 AM.
#16
Posted 22 January 2011 - 04:21 PM
I will file this away in case I ever break down and decide to learn blender. Thanks again!



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