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nif assistance, floating object?


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#11
MadNuttah

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@baduk: Would you mind taking a look at my mod?

I'll upload the molecule models to rapidshare or such, if you don't want to download it all.

Being honest, I gave up trying to fix this issue. I've read so many tutorials and altered so many settings without success.

Many thanks for your support, it's very appreciated.

#12
baduk

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Hi!

Ok u can pm me the link or something, I will look at the model and then i can explain better how u can fix yours.

I think we can get it working good ok.

#13
MadNuttah

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Here we go. I was able to drop your fuse. I hope it works for you too.

Cheers!

Attached File  inhibitor.rar   7.34KB   1 downloads

Edited by MadNuttah, 21 January 2011 - 09:07 PM.


#14
davidlallen

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That is awesome! It falls now. It looks like you completely replaced the collision object. Did you do this with blender or nifskope? If nifskope, did you follow the tutorial pointed by baduk above, or something else? I didn't see any difference in the other settings in nifskope; did you change anything besides the collsion object?

Thanks a million, and kudos (only one though :-))

#15
MadNuttah

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I have imported your mesh into blender.

Here are the steps I've made:

1. Import your nif into Blender

2. Duplicate it using shift+d without moving it (press escape or enter instantly)

3. Press F7 and set Bounds as Drawtype and Wire as Draw Extra in the Draw block
Attached File  Draw.JPG   19.6KB   6 downloads

4. Press F4 and use this settings
Attached File  f4.JPG   22.91KB   11 downloads

5. Unselect all and reselect all objects by pressing a and a again

6. Export your mesh using this settings
Attached File  export.JPG   149.86KB   14 downloads

7. Open Nifskope and set the Max Linear Velocity to 1068 and the Max Angular Velocity to 31.5700 in the bkhrigidbody properties

I don't know if this is the best practice, but it works for many of my models.


Glad it worked out for you! :)

Edited by MadNuttah, 22 January 2011 - 08:08 AM.


#16
davidlallen

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I will file this away in case I ever break down and decide to learn blender. Thanks again!




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