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Chargenmorphcfg.xml


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#1
grimmdead

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So I've been trying to make the 'More Hairstyles' 'Tucked hairstyles' and 'LOTC' hairstyles to all work together as one massive hair selection gallery.

LOTC hairs found here: http://social.biowar...m/project/3766/


In doing so I added the names of the files to the .xml file in hopes this would make it possible.

Now, I'm trying just to get the LOTC hairstyles to work, and now I can only get the default hair to work, everyhting else is invisible.

Can someone who has an uncorrupted version of the "Chargenmorphcfg.xml" file found in. Documents\BioWare\Dragon Age\packages\core\override post it so that I can recover, or anyone have any idea of what I can do to fix this so that I will be able to have the select hairs I want?

Edited by grimmdead, 21 January 2011 - 02:56 AM.


#2
Thandal

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So I've been trying to make the 'More Hairstyles' 'Tucked hairstyles' and 'LOTC' hairstyles to all work together as one massive hair selection gallery.

LOTC hairs found here: http://social.biowar...m/project/3766/


In doing so I added the names of the files to the .xml file in hopes this would make it possible.

Now, I'm trying just to get the LOTC hairstyles to work, and now I can only get the default hair to work, everyhting else is invisible.

Can someone who has an uncorrupted version of the "Chargenmorphcfg.xml" file found in. Documents\BioWare\Dragon Age\packages\core\override post it so that I can recover, or anyone have any idea of what I can do to fix this so that I will be able to have the select hairs I want?

There isn't one, really. EVERYTHING in your "\override" folder can be deleted and you can start fresh that way. I have both of those mods working together, (as well as several others that effect the CC.)

So I wonder; a) did you download the SEPARATE chargenmorphcfg.xml that goes with "Tucked Hair"? (It isn't part of what you get when you download the main file.) and; b) did you use Terra_Ex's excellent utility program: "CharGenMorph Compiler" to automate the process of combining the ones for multiple mods into a single one that the game can use?

#3
DarkeWolf

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I dont think that the compiler is going to be able to fix this particular one. Since it sounds to me like there is a typo in your code lines when you manually updated your xml file.

Could you copy and paste the code from your chargenmorph file? use [ code ] [ /code ] tags so that we can see it exactly as it is in your actual file, rather than how the forums is going to reformat your code lines in the file, please.

That way we can take a look at the code and see if we can figure out where it's goofed up.

#4
grimmdead

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It works, thank you much!

#5
Thandal

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It works, thank you much!

Great! (Ummmm, but "what" works... the CharGenMorph Compiler, or editing your .xml by hand? :whistling: )

#6
grimmdead

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It works, thank you much!

Great! (Ummmm, but "what" works... the CharGenMorph Compiler, or editing your .xml by hand? :whistling: )


The Compiler.... Totally fixed the issue.

#7
DarkeWolf

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Sometimes its good to see when I'm wrong :) I'm glad to see that it was something that was a lot easier to fix :thumbsup:

#8
grimmdead

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Sometimes its good to see when I'm wrong :) I'm glad to see that it was something that was a lot easier to fix :thumbsup:


Always adds to what you can "fix" in the future.

#9
DarkeWolf

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LOL yeah, true that! Thats how I know about half of what I know hahaha :laugh:




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