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COTLOP ship classes.


ZippyDSMlee

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What if there was a third force, the Grey Force, a balancing force between the Dark Force and Light Force. The Grey Force wishes neither the Light Force, or Dark Force, to be victorious.

 

The Grey Force could be the factions that uses such as super upgraded dropships and other concepts as long abandoned by the Light Force and Dark Force. This would give the Grey Force a very different 'feel' from the other two major factions of the conflict.

 

Because of its approach to technologies, to strategy and tactics, the Grey Force could be a rude shock to the Light Force, and Dark Force, at least at the start of its first major operations against both.

 

GF dropships, battleships, fighterships could be so very advanced, transformed, as to be almost totally different from their obsolete ancestors.

 

Its not like I have not played around with other concepts but the problem is either will destroy or absorb races that get powerful enough to run into them alot. The issue with drop ships is on the average they are not needed but even so that leaves a good chuck of the time when they come in handy and thus needs to be a standard(ya I am slow like that :P). Fighters are nearly in the same boat due to the crazy amounts of firepower it takes to down a large ship. But they are useful for other tactics than main assaults. Wonder if I should give the fighters the ability to link together and use large heavy attacks will staying still....mmmmm. Say LF fighters can link up and make an energy dish out of energy and DF fighters link up to create a void gate that has pure dark skin tentacles coming out from it. Mainly because after a certain target size fighters become like a 9MM on a tank no matter the number its not going to do much without an extra gimmick.

 

 

Note that DF has factions instead of normal battalions/armadas they will infight to try and raise their own faction rank when they can, cunning is as potent as brute strength and both are used to maintain and grow DF.

 

 

Later on half of DF goes chaotic(crazy) due to a spreading madness cause by the son of darkness seeking a victory no matter the result they practically become a third faction. And there are 3 or 4 races(half written LOL) that are just on the outskirts of LF/DF tech and stay away from the whole conflict because its a mess. Some treat the information as a secret that needs to be kept to maintain public order others call it the great conflict that might consume all one day.

 

 

At the end of the day what I am trying to do with this concept piece is work out general ship classes LF/DF use on average. With that said I probably need to add all the classes disused to a page then say "on the average on this scale" or something that way A Destroyer is a Destroyer as long as there are comparative ships of its tech range to compare it with(in fiction all knowing databases will help too even if you can not always connect to it LOL). I am purposely trying to be vague due to weight and size being so variable throughout location time and space, so it might help to have an overarching class system rather than 2 one being slightly different.

 

 

Been thinking about gunboat/attackship(smaller ship with twice the on average firepower or more) and battleship/warship(larger ship with twice the on average firepower or more) classes in my current setup its not needed as the general configurations can allow for it but with some rewording I think I can have them and that makes an all in one setup possible.

 

 

How dose this sound anything that fits 6-600 personal with the task of conveying troops is a dropship.

=============

 

Heres the class line up so far, I think that has the ability to label any craft. I have half a mind to make Interceptor/Invader a sub class as its a ship meant for hit and run tactics or scouting which like a Frigate can be any size. Carrier is most definitely a sub class.

 

Or you can mix and match the classes primary class relates to size, secondary class relates to firepower, so a Super destroy/Super Destroyer is a Super Destroyer but a Destroyer/Interceptor is a Destroyer interceptor class.

 

Or you can do this take out Interceptor, gunboat and battleship from the below, then you have a sub class setup , transport, interceptor, gunship, battleship, carrier, artillery. If no subclass then its not specialized in anything.

 

Examples

 

Corvette, Gunboat class

Frigate, Artillery class

Destroyer, Interceptor class

 

Would that make any more sense to re tweak for specialized sub classes? That might be what I had in mind when I had a limited class line up.

 

 

And heres the line up finally LOL

----

 

Fighter:

--

Heavy Fighter:

--

Drop ship:

--

Frigate/Sloth:

--

Interceptor/Invader:

--

Corvette/Zephyr:

--

Gunboat/Attackship:Any non fighter class under this that offers twice or more the average firepower.

--

Cruiser/Hunter:

--

Destroyer/Devourer:

--

Battleship/Warship:Any larger size ship that offers twice or more the average firepower.

--

Super Destroyer/ Great Devourer:

--

Class 2 Super Destroyer/ Dreadnaught:

--

Galaxy Destroyer/ Dark Dreadnaught:

 

========================

 

I think a subclass system of some sort would help with locking down size/power variables.

 

Sorry for the rambling LOL

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Rambling is fine!

Will need to do some more rereading of this topic before I give more feedback.

So far very good.

 

I would still consider a nice balancing neutral force such as a Grey Force concept for three way fights are, in some ways, more interesting than two way fights. It also shows that the DF/LF are not all conquering, all absorbing, but that out there is a force willing and able to take them on being perhaps an alliance of survivors from past encounters with the DF/LF who have learned well from those encounters.

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Rambling is fine!

Will need to do some more rereading of this topic before I give more feedback.

So far very good.

 

I would still consider a nice balancing neutral force such as a Grey Force concept for three way fights are, in some ways, more interesting than two way fights. It also shows that the DF/LF are not all conquering, all absorbing, but that out there is a force willing and able to take them on being perhaps an alliance of survivors from past encounters with the DF/LF who have learned well from those encounters.

It takes time to figure out what I say :tongue: LOL

 

The gist of it, I am thinking sub classes might help in distinguishing the main ship classes from each other.

 

Well the Lord of Power(booted himself from LF elite boot camp LOL, rouge immortal) is the main charterer and a third wheel for DF and LF, he could not conform to LF ways and dose not care for DF at all. LOP goes around and helps who he can and is sometimes "asked" by LF to do odd jobs that wind up helping lesser beings and even sometimes he will help stabilize DF. But half the time he's not in the best of shape. His ship the LOP 1 ,Destroyer class, can take out either LF or DF ,at least when its not run down in severer disrepair . The super cannon fires MEDS(multi dimensional kinetic spike), it can disable LF Destroyer class ships and destroy DF Destroyer class ships with a few hits. The ships hull is weaker than LF/DF hulls on average but he has better shielding systems on average. Once in a blue moon he can build up an army capable of holding its own but over all he's more interested in helping those lost between the 2 rather than destroying them outright, as there is no point in it, if one loses everyone loses as there can be no light without shadow or shadow without light.

 

edit

 

Its funny the tech LOP uses is lesser than LF in some ways but has enough energy control capabilities to make the super cannon, DF dose not have the levels of energy control capabilities needed to fire off a MDES so they rarely bother to try and copy it.

 

Oh ya I forgot to mention at his best he( as in himself no ships) can go Toe to Toe with a DF fleet and well...LF and LOP use and control energy so that fight goes no where, even more since he dose not like killing LF people.

Edited by ZippyDSMlee
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Heres what I mean by sub classes or class types.

=======================================

 

Using the configuration classes and class types below you can attain a better definition of the ship in question. Class type refers to specific usage or offensive capabilities. Configuration class refers to size and general capabilities. For usage on larger vessels lite/heavy always refers to armor and defensive capabilities. When dealing with fighters lite/heavy always refers to firepower.

----

Examples of Lite/Heavy

-

Heavy class Fighter

Lite class Artillery Frigate

Heavy Battleship class Destroyer

Heavy Cruiser

---

Examples of class type usage

-

Transport class Dropship

Artillery class Frigate

Gunship class Cruiser

===================

Class type

-

Lite (can be used with others but itself and heavy )

Heavy (can be used with others but itself and lite)

Transport

Artillery

Interceptor/Invader

Gunsship/Attackship

Battleship/Warship

Carrier/Mothership

Station/Precipice

----

Configuration class

-
Fighter:

Drop ship:

Frigate/Sloth:

Corvette/Zephyr:

Cruiser/Hunter:

Destroyer/Devourer:

Super Destroyer/ Great Devourer:

Class 2 Super Destroyer/ Dreadnaught: (in a class type by themselves)

Galaxy Destroyer/ Dark Dreadnaught: (in a class type by themselves)

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Very good! I am impressed by your work. I will get together some positive feedback for you. In the mean time, please continue!

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Very good! I am impressed by your work. I will get together some positive feedback for you. In the mean time, please continue!

I'm trying to make this simple enough even I can understand it on first glance with easy to grasp definitions, when I can think of it its what I try and aim at but sometimes I get lost in convoluted systems.

 

I do understand normal ship classes enough they go by weight and partly by size, that is an issue when you get to space, more so when you go for a full universe of ships.

 

So I am trying to muse a system that would fit a full universe and give some sort of standard across the board, at first I only cared about LF/DF ship classes mainly because I thought that outside LF/DF each race/setting will have its own system but the more I worked on it the more I realized at worst I could pull a Doctor Who and have similar/familiar setups across the board even more so if you leave the terminology or definition alone and just change the class type/config words if a race is peculiar in their vocabulary.

 

Another term comes to mind is flagship, but to me a flagship is merely a title not a class. A flagship is a veteran vessel that either commands from mid row or from the front line itself.

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A flagship can be as you say but also be outfitted, even refitted, with special facilities for command even if they are concealed to make the flagship less of an obvious target for enemy forces.

 

A flagship might have a special artificial intelligence network-system to assist with command decisions.

 

A flagship might have an enlarged command centre with extensive additions of specialised technologies.

 

A flagship might have an extensive upgrade of communications network-systems, as I put it.

 

A flagship might have extensive enhancements of security including elite bodyguards and security guards.

 

A flagship might have special facilities for very high ranking officers.

 

A flagship might have elite elite soldiers, extra defensive and weapons technologies.

 

A flagship might have a squadron of elite space fighters.

 

A flagship might have large, special, escape shuttles and even special forms of teleportation escape.

 

A flagship might have extra self destruction modes to stop vital data falling into enemy hands.

 

Just some ideas of what could make a flagship special even if the appearance of the flagship is typical for that kind of vessel.

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A flagship can be as you say but also be outfitted, even refitted, with special facilities for command even if they are concealed to make the flagship less of an obvious target for enemy forces.

 

A flagship might have a special artificial intelligence network-system to assist with command decisions.

 

A flagship might have an enlarged command centre with extensive additions of specialised technologies.

 

A flagship might have an extensive upgrade of communications network-systems, as I put it.

 

A flagship might have extensive enhancements of security including elite bodyguards and security guards.

 

A flagship might have special facilities for very high ranking officers.

 

A flagship might have elite elite soldiers, extra defensive and weapons technologies.

 

A flagship might have a squadron of elite space fighters.

 

A flagship might have large, special, escape shuttles and even special forms of teleportation escape.

 

A flagship might have extra self destruction modes to stop vital data falling into enemy hands.

 

Just some ideas of what could make a flagship special even if the appearance of the flagship is typical for that kind of vessel.

 

Nice set of details, that can easily be done, but also a ship with regional command staff would also be a flag ship, but I think you already said that LOL.

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