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VipCxjs Air Fight System


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#11
larrytmc

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@arcane20
Which high heels do you use?
If there is a deformed mesh, it is probably the Addk1k high heel.
Addk1k's was an old system which has a lot of problems.
The Asian community ceased using it like 2 weeks later.

Try this out:
http://tesnexus.com/...le.php?id=36883

It shouldn't give you much problems.
I don't really know how Addk1k's works, but it involved tilting the foot node, and it cause a lot of problems.
But VipCxj's high heels is just very simply lift your character up.
Although many pose mod with object does not rig the object to Scene Root, which means the object would not lift upward as the character do (but this is the pose's problem, as this is solvable on their end).

#12
airwolf112

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A great mod for all who like to fly.

One question though. In the video, you zoom in to first person view when you're aiming with the bow. Is that a separate mod or is it a part of this mod?


Edited by airwolf112, 31 January 2011 - 06:34 PM.


#13
Selene310187

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Wow, that's awesome. I searched for a mod like this for a long time and finally found it. Thank you for your hard work and Kudos to you :)

#14
vipcxj

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Bad stuff fist.

If you have trouble reading this then put it in to a tanslator.

- after landing the high heels .kf's are reset. so the mesh looks deformed.

-the animations for the wings should be quicker. That way it will look more as if you are pushing the air down.



Good stuff

-Love the BBB ^_^

-Adds a new dimention to fighting. Great idea!



random suggestions

-Maybe make it an alteration spell.

-add flying sounds.

-fall to the ground when knocked down.



kudos to you.



edit-

(sorry already give you kudos)






the high heels .kf's being reset is because of update3D. Only if I make the high heels esp to the master, I can know when the model is update3D, and I can reset the high heels. However, this is a independent mod.

Edited by vipcxj, 01 February 2011 - 08:31 AM.


#15
lyobovnik

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This looks like great fun!

Question: I have creatures in my game that *should* be able to fly (Imps, bats, birds, cliffracers) but only hover above the ground a bit. Does your mod fix flying creatures also? Or would they still be stuck a meter from the ground as I fly high above?

#16
vipcxj

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To lyobovnik:
Now the fly-mode is just aviliable for NPCs and player

#17
arcane20

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Bad stuff fist.

If you have trouble reading this then put it in to a tanslator.

- after landing the high heels .kf's are reset. so the mesh looks deformed.
blah blah blah...
kudos to you.

edit-

(sorry already give you kudos)




the high heels .kf's being reset is because of update3D. Only if I make the high heels esp to the master, I can know when the model is update3D, and I can reset the high heels. However, this is a independent mod.


thanks for the support I'll take a look at the mod and see if I can fix it up a bit on my own.

#18
Tzolreavren

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I have a request, could you make a version without the tail? It looks great, but I personally don't use a tail on my pc's. I guess I could open it up in the construction set, but I only know about altering races, never tried anything else.

Thanks again, brought me back to Oblivion and gave me a reason to play again. ;)

kudos to you

#19
mktsang

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Vipcxj! You should put your scripted spells in the video here lol

#20
lostami

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Really? Cause when i was flying and pulled out my weapon it make it look like i was walking in the air while using CCAO.
I just can't stand that... am i doing something wrong?

Also you said you are running DR6 with CCAO? no conflict?
Cause that would be awsome but i don't understand how that is possible....




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