i have no idea how to edit comments so yea. i reckon that you should add like a backstab. so like when you do a sneak attack say when you have like 75 sneak and blade, you can do an insta kill backstab. so like shove the blade through thier chest or something.
Deadly Reflex
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, Dec 15 2006 08:22 AM
8399 replies to this topic
#51
Posted 04 March 2007 - 10:48 PM
#52
Posted 05 March 2007 - 04:18 PM
tigershark13's idea is a very good one although I would enable this option at 100 sneak. Only a true master in the art of assassination can make such a skillful kill
but I guess 75 sneak is OK. The player should be behind the victim and have some good blade skills (50-75 should be just fine). Maybe you could also give archers some kind of bonus, like increased damage if they manage to hit the head (the chest is to big and it's very easy to hit) at 75 marksman. OK, I have to admit that this would be tricky to pull off but that way all players using non-magic combat skills have some bonuses. Will you be able to release Deadly Reflex with the beheading feature around the 20th of March? When you'll release it you'll have my "File of the month" vote.
I just can't wait to cut Mankar Camoran's head
I just can't wait to cut Mankar Camoran's head
#53
Posted 05 March 2007 - 04:23 PM
lol. i also have another idea, would it be possible to add extra bow types? like long bows and stuff. and also perhaps get different sorts of arrows, like armour piercing ones.
#54
Posted 06 March 2007 - 06:54 AM
NEW MOVIE!
http://www.tessource...ile.php?id=9262
It shows a new move, sword punch, and improved cutting effects.
http://www.tessource...ile.php?id=9262
It shows a new move, sword punch, and improved cutting effects.
#55
Posted 06 March 2007 - 04:15 PM
About those ideas you posted:
I can see to them in the later releases, but I canīt promise anything.
There are already many mods consentrating heavily on different bows (For example there are long and short bows in...uhmm MMM? Iīm using FRANOOOMMM, so I have them in game anyway), and at least some mods adding special bow shots and such.
Also there are many great sneaking mods, which are widely used, with their own mechanics. So I wouldnīt want to storm in and make incompatible changes, especially when it would be a complitely new modding area for me.
The biggest reason I started this mod was that there were magic mods, bow mods and sneaking mods, but back then, but not a single melee combat mod. So I think itīs a good thing to "specialize" in something, that way it keeps kinda modular, and people focusing on single area learn better to know the caveats and possibilities in it. And it takes very long to experiment with those...
The sneak kill could be maybe added in the future as a specialty, then it wouldnīt render more professional sneak damage mods useless. It sure would be cool the get more bloody murders in this game....
I can see to them in the later releases, but I canīt promise anything.
There are already many mods consentrating heavily on different bows (For example there are long and short bows in...uhmm MMM? Iīm using FRANOOOMMM, so I have them in game anyway), and at least some mods adding special bow shots and such.
Also there are many great sneaking mods, which are widely used, with their own mechanics. So I wouldnīt want to storm in and make incompatible changes, especially when it would be a complitely new modding area for me.
The biggest reason I started this mod was that there were magic mods, bow mods and sneaking mods, but back then, but not a single melee combat mod. So I think itīs a good thing to "specialize" in something, that way it keeps kinda modular, and people focusing on single area learn better to know the caveats and possibilities in it. And it takes very long to experiment with those...
The sneak kill could be maybe added in the future as a specialty, then it wouldnīt render more professional sneak damage mods useless. It sure would be cool the get more bloody murders in this game....
#56
Posted 06 March 2007 - 04:23 PM
well at least one idea was idea was useful.. and if we are adding more brutal murders. *evil glint in eye* perhaps you could add the ability to throw a dagger at them and have a chance of killing them. that would be pretty cool (yea DM again)
#57
Posted 06 March 2007 - 05:33 PM
Guidobot made a throwing mod, you can throw axes and daggers and throwing stars. 
I must admit that I havenīt used it myself though, havenīt been able to play in months doe to the lack of time...
I must admit that I havenīt used it myself though, havenīt been able to play in months doe to the lack of time...
#58
Posted 06 March 2007 - 05:35 PM
ahh k ty. LOL trying to play a stealth char with this mod, and MMM (if its a lvl 1 stealth char) with no weapon apart from blade, is rather tough lol. not that i am complaining rofl. its kind of annoying, because i love the combat in this mod, but hate playing pure warrior rofl.
#59
Posted 06 March 2007 - 06:30 PM
Damn... the sword punch video is very cool. I have to say that you are one of the most talented moders I've ever seen! These new ideas are fantastic and the scream sound is pretty cool. Will these new moves (cutting, sword punch etc.) be available in the next update and when will this update be available? I'm not talking about the sneak kill, just the new combat movements... although you would be doing a huge favor to us hashshashin players if you incorporate the sneak kill feature
#60
Posted 06 March 2007 - 06:39 PM
yea, and i have to say, if you could try to incorporate hellknights idea of headshots doing more damage for archers that would own, it would be pretty cool if all of the OBSE modders got together and made a massive combat mod, incorporating some of the current ones, and adding extra parts (like master archers crippling foes if they hit them in the legs?



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