(sorry or double posting yet again) but damn my indecisioness. i am really bored of warriors, can't use stealth close combat very easily, and want to use bows, but then it defeats the point of this mod (cries)
Deadly Reflex
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, Dec 15 2006 08:22 AM
8399 replies to this topic
#61
Posted 06 March 2007 - 07:45 PM
#62
Posted 06 March 2007 - 08:46 PM
The sword punch, decapitation and cutting in half will in the next update. I hate talking dates, as Iīm constantly out of time, but Iīm leaning towards next week.
As a bonus, I was thinking of adding the player the ability to dodge "normally", like NPCīs. This would be a quick avoidance move, really fast to pull off, and would help in fighting without a shield, with the sword punch. So when flipping forward, you would press naturally forward and flip. But, if you would press left, right or back and flip, you would dodge in that direction. It would require agility 50.
Shouldnīt be hard, the move is already there, isnīt it?
Heh, seriously Iīm not shooting down GREAT ideas for fun, but itīs just that I donīt feel like reinventing the wheel.
TalkieToaster has been working on locational damage for months, I understood itīs a separate release, that can be used with this mod, when it comes out, pretty soon I guess.
As a bonus, I was thinking of adding the player the ability to dodge "normally", like NPCīs. This would be a quick avoidance move, really fast to pull off, and would help in fighting without a shield, with the sword punch. So when flipping forward, you would press naturally forward and flip. But, if you would press left, right or back and flip, you would dodge in that direction. It would require agility 50.
Shouldnīt be hard, the move is already there, isnīt it?
Heh, seriously Iīm not shooting down GREAT ideas for fun, but itīs just that I donīt feel like reinventing the wheel.
TalkieToaster has been working on locational damage for months, I understood itīs a separate release, that can be used with this mod, when it comes out, pretty soon I guess.
#63
Posted 06 March 2007 - 09:35 PM
niiccceee, at least we have regular updates. and heh i wanted to try and make a mod that made combat more realistic with archary, but i barley know the coding so yea. glad some people do ^^
#64
Posted 07 March 2007 - 02:10 PM
Just open CS, choose Oblivion.esm in data files and when itīs loaded, go to "GamePlay Settings".
You can tweak much of the bow stuff just from there, and most the variables are explained in the CS Wiki (google that for link).
For example, up the damage multiplier for bows, and SAVE AS A NEW .ESP.
So itīs a mod. Then download Bow Sway, a mod which makes your bow crosshair sway, the amount depending on whether you stand or crouch, and your skill.
Thatīs a start at least.
And, the punch will make your life a bit easier without shield, you can hit when using bow as well, itīs a good way to earn yourself a couple of free hits or some room to breathe.
You can tweak much of the bow stuff just from there, and most the variables are explained in the CS Wiki (google that for link).
For example, up the damage multiplier for bows, and SAVE AS A NEW .ESP.
So itīs a mod. Then download Bow Sway, a mod which makes your bow crosshair sway, the amount depending on whether you stand or crouch, and your skill.
Thatīs a start at least.
And, the punch will make your life a bit easier without shield, you can hit when using bow as well, itīs a good way to earn yourself a couple of free hits or some room to breathe.
#65
Posted 07 March 2007 - 04:18 PM
ahh thanks, lol. now all i need to do is work out how to use nif skope and stuff. oh and i have another idea, perhaps at a high level ahdn to hand you could have a neck snap ability? or because you are so strong the power to throw your opponent into walls with one punch
#66
Posted 07 March 2007 - 06:29 PM
About the sneak kill idea... I found a great mod called Sneak Overhaul wich lets you customize a lot of the sneak features (damage multipliers, sneak penalties etc.) and it works great. With some of the multipliers you can backstab just about anyone at expert or master sneak level so I think that you should keep just to the fighter-class moves. I just can wait for the cutting/punching moves 
You can get Sneak Overhaul here:
http://www.tessource...ile.php?id=6359
You can get Sneak Overhaul here:
http://www.tessource...ile.php?id=6359
#67
Posted 07 March 2007 - 06:50 PM
lol i use that mod, i just want a brutal dagger kill. you know because daggers are a fun murder weapon!
#68
Posted 07 March 2007 - 07:00 PM
LOL You could add a blood spray effect in the neck area, just below the chin when you do a one-hit sneak kill with a dagger... Could you Skycaptain?
#69
Posted 07 March 2007 - 07:27 PM
eheh even better, you make the neck be cut open and have a gurgled scream ^^
#70
Posted 07 March 2007 - 07:49 PM
oh and this is totally unrelated, but if i wanted t texture somthing, would i need abode photoshop? or would a different program do fine?



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