One Of The Best Mods On My List, Although I Loose frame rate a lot when Killing NPCs
Project Nevada
Started by
Site Bot
, Feb 01 2011 03:45 PM
10667 replies to this topic
#7011
Posted 03 August 2012 - 07:43 PM
#7012
Posted 04 August 2012 - 01:48 AM
very nice mod
#7013
Posted 04 August 2012 - 04:36 PM
Anybody remember where the alloy steel combat shotgun is located?
I found it before but then I started a new game and I cant find it anymore.. :c
I found it before but then I started a new game and I cant find it anymore.. :c
#7014
Posted 04 August 2012 - 06:01 PM
Ran into issues with the installation script throwing up a security exception while using NMM. By process of elimination, it appears that the hissy fit is being thrown by something related to the Darnified UI. I resolved by deactivating Darn, MCM, oHUD, and Unified HUD, installing Project Nevada and then reactivating the others. Hope this saves headaches for someone else.
#7015
Posted 04 August 2012 - 09:07 PM
Great mod gave me another reason to play new vegas again
@cloud345 To my knowledge spawning the regular chinese stealth helmet(player.additem 0015fd5d 1) allows the helm effect and using the stealth implant should give a similar feel to it though the effect is still that orange color annoyingly
@cloud345 To my knowledge spawning the regular chinese stealth helmet(player.additem 0015fd5d 1) allows the helm effect and using the stealth implant should give a similar feel to it though the effect is still that orange color annoyingly
#7016
Posted 04 August 2012 - 10:07 PM
So, I'm working on a new Extra Options file for Cyberware. I know quite a few people don't use it for one reason or another, but I like it. Features that are being added are:
One of the things I've thought about adding, but have hit a block of sorts, are new implants. The system was designed to be extended, but so far, the only mod that uses that functionality is our own OWB patch. I'd like to change that.
So I need input on ideas for new implants that add unique but balanced features. Maybe an electroshock defense for the Courier, anybody who gets in an unarmed hit will be shocked, things like that.
Go post your ideas on the thread here
@ marstinson
Where do you have Steam (and your Steam games) installed? I actually had that problem for a while. It drove me crazy, because the error report was that the file was protected from edit by my user account, despite me actually making the file >.> . So yeah, I don't remember what I did to fix it though. That was with FOMM, so I'm glad you worked it out, because I would have just told you to use FOMM anyway
@ Triplel40
Sure is, go check out the Project Nevada Patches linked in the 'Required Files' section (floppy icon) or just search "Project Nevada" on Nexus to find most files that patch PN.
@ shanpun
Um, chems do have weight in Hardcore mode. Everything has weight in Hardcore mode.
@ YMICrazy502
If you're referring to the listing of effects on an object, that's generated from the actual effects on the object. So if it's reporting as 100 and 75, then that's the value in your game that's taking effect. What's actually happening is that PN is using it's own custom stealth spell which is used in place of the stealth boy spell. And the PN spell has the 15/30 instead of 100/75. Easy to fix, look for that as an option in the Project Nevada - Extra Options file soon.
@ Cloud345
There are several patches already made. Maybe check those out? If they don't suit your needs or desires, we have a modder's guide that will walk you through how to make your own patch.
@ lordben89
That is a bit weird. Not sure what would cause it. Load your mod list up in FNVEdit, and go look at those weapon records to see if there are any errors reported.
@ Dusteye
Anybody I've talked to who had weird issues has wound up having the German version. I'm not sure what the issue is, obviously not being in Germany or having the no-gore version. I also don't remember what if anything was done to solve it short of not using this. You can go search the forum side of this thread for "german" and "nogore" to see what it turns up.
- Challenges with rewards such as extra implant slots
- New MCM options to enable some extended functionality with some BT specific implants (enable VATS effects for them).
One of the things I've thought about adding, but have hit a block of sorts, are new implants. The system was designed to be extended, but so far, the only mod that uses that functionality is our own OWB patch. I'd like to change that.
So I need input on ideas for new implants that add unique but balanced features. Maybe an electroshock defense for the Courier, anybody who gets in an unarmed hit will be shocked, things like that.
Go post your ideas on the thread here
@ marstinson
Where do you have Steam (and your Steam games) installed? I actually had that problem for a while. It drove me crazy, because the error report was that the file was protected from edit by my user account, despite me actually making the file >.> . So yeah, I don't remember what I did to fix it though. That was with FOMM, so I'm glad you worked it out, because I would have just told you to use FOMM anyway
@ Triplel40
Sure is, go check out the Project Nevada Patches linked in the 'Required Files' section (floppy icon) or just search "Project Nevada" on Nexus to find most files that patch PN.
@ shanpun
Um, chems do have weight in Hardcore mode. Everything has weight in Hardcore mode.
@ YMICrazy502
If you're referring to the listing of effects on an object, that's generated from the actual effects on the object. So if it's reporting as 100 and 75, then that's the value in your game that's taking effect. What's actually happening is that PN is using it's own custom stealth spell which is used in place of the stealth boy spell. And the PN spell has the 15/30 instead of 100/75. Easy to fix, look for that as an option in the Project Nevada - Extra Options file soon.
@ Cloud345
There are several patches already made. Maybe check those out? If they don't suit your needs or desires, we have a modder's guide that will walk you through how to make your own patch.
@ lordben89
That is a bit weird. Not sure what would cause it. Load your mod list up in FNVEdit, and go look at those weapon records to see if there are any errors reported.
@ Dusteye
Anybody I've talked to who had weird issues has wound up having the German version. I'm not sure what the issue is, obviously not being in Germany or having the no-gore version. I also don't remember what if anything was done to solve it short of not using this. You can go search the forum side of this thread for "german" and "nogore" to see what it turns up.
Edited by Gribbleshnibit8, 06 August 2012 - 03:32 AM.
#7017
Posted 05 August 2012 - 01:15 AM
Is there a uninstallation guide? i uninstalled it on nmm and its sort of buggered my game up a little
#7018
Posted 05 August 2012 - 04:16 AM
If its possible, i would like to see a sound fix when reloading some guns at speeds faster then normal. For example the alloy steel combat shotgun and double barrel shotgun. Thanks!
#7019
Posted 05 August 2012 - 05:20 AM
where do you find the vault tech power armor
#7020
Posted 05 August 2012 - 05:50 AM
Does anyone know of a glitch/bug where one your legs gets crippled for no reason? having issues with it and seems to be sourced from PN



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