jangosan Posted June 26, 2015 Share Posted June 26, 2015 I've recently started work on a mod that replaces the tankards in skyrim with drinking horns. I have changed the goat horn mesh slightly in order to have only one horn in the world model for the drinking horn model, but i am having difficulty getting it to work as an AnimObject since i have very minimal skyrim animation experience. The problem I am having is that the horn stays static at the feet of the npc when they start the drinking animation. Any help with getting this to work corrrectly is appreciated. Link to comment Share on other sites More sharing options...
Tamira Posted June 27, 2015 Share Posted June 27, 2015 Did you adjust your new model to the AnimObjectDrinkingTankard.nif in Nifskope? It must have the same position as the vanilla drinking tankard. I made something similar for my private use some time ago with the candlehorn and it works fine: https://picasaweb.google.com/lh/photo/pbYIAUPSPkO9-iItpRw2xvvaJFz2-0h-4j1klvvreaM?feat=directlinkhttps://picasaweb.google.com/lh/photo/Hd4rvrJj5W_57OyJYPzv9PvaJFz2-0h-4j1klvvreaM?feat=directlink Link to comment Share on other sites More sharing options...
fore Posted June 27, 2015 Share Posted June 27, 2015 And don't forget that AnimObjects need to point to the appropriate actor's bone with a NiStringExtraData block. Link to comment Share on other sites More sharing options...
Tamira Posted June 27, 2015 Share Posted June 27, 2015 (edited) The easiest way is to copy your mesh to the existing AnimObjectDrinkingTankard.nif which already has this NiStringExtraData block: https://picasaweb.google.com/lh/photo/uwI06lvTDr8-C_NuPwf1hxCFLCnzsD7qR454jiW1kGM?feat=directlink adjust it and remove the original tankard. Edited June 27, 2015 by Tamira Link to comment Share on other sites More sharing options...
jangosan Posted June 27, 2015 Author Share Posted June 27, 2015 Thanks guys got it working properly now :D Link to comment Share on other sites More sharing options...
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