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Torches are way too bright and I don't know why. Please help.


TheNexusLurker

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I'm having a problem where torches are extremely bright and their brightness level seems additive.

 

Please help this is driving me nuts. I've had this problem on and off with a number off different mods. I have no idea what causes this. I've seen people post about this problem before but, it seems like the majority of players never notice this or it doesn't happen to them. Some say its an engine limitation and it happens when there are too many lights in one area but, that doesn't explain how one guard can create this problem. Anyone with a torch in my game is now brighter than a thousand suns. Ive googled this like millions of times over the past year or so. What is this?!

 

Here are two examples. The First one is of a guard in the middle of a pitch black night from the Realistic nights mod. The second one with a crowd of adventures from Populated lands and road mod, in the middle of a pitch black night from the Realistic nights mod.

 

Guard>

https://imageshack.com/i/p5YG96nxj

 

Adventurers>

https://imageshack.com/i/extZTQ2qj

 

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Realistic Nights sets ambient lighting very low, and raises the torch light radius by nearly three times. If you have the ambition to change this yourself, get TES5Edit or CK out and reduce Torch01 (LGHT) "radius":

 

 

http://i.imgur.com/HX6FeQQ.png?1

 

 

Note radius under Realistic Nights is "1500"...

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Awesome. I'll try that as soon as I get back to my pc. Between MO, various patches, mod hunting, load order, loot, enb, ini files and wyre bash, ect, I haven't figured out how to use tes5edit properly.

I've only used it to clean the masters with the assistance of gophers videos. Hopefully I can watch some good videos on it and make those changes. Thanks for assistance hopefully it will solve the problem.

Edited by TheNexusLurker
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Awesome. I'll try that as soon as I get back to my pc. Between MO, various patches, mod hunting, load order, loot, enb, ini files and wyre bash, ect, I haven't figured out how to use tes5edit properly.

I've only used it to clean the masters with the assistance of gophers videos. Hopefully I can watch some good videos on it and make those changes. Thanks for assistance hopefully it will solve the problem.

Just extract TES5Edit anywhere (I stick it all in Skyrim folder, but doesn't matter what directory). Be sure ALL files that come with it are extracted to the same directory. Once that is done, just double-click TES5Edit.exe, you should be prompted to check/uncheck load order/mods. By default, all currently enabled mods should be checked. Click OK and TES5Edit loads up. Once it says "finished" in messages tab, find Realistic Nights plugin in the left pane, expand (click the + signs) and look under "Light" in Realistic Nights' record tree. In the right pane, once you have selected a record in the left pane, you can adjust anything you feel necessary. Simply right click and select edit, you may be prompted with a warning...click yes and proceed. When you've adjusted what you want adjusted, just close the application and you will be prompted to make changes to any plugins you have edited. Confirm you want them edited by clicking OK. You're done. Enjoy lower light radius lights! woot.

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Brightness could be "FNAM - Fade Value". Lower makes the light softer, fading and blending as the light reaches the outer radius. Higher makes the light hard, with sharp defining edge and doesn't fade and blend. A number between 1.0 and 1.35 will put off a nice soft light, letting the edge of the radius blend nicely and not so harsh. Try adjusting this value. :)

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Well reducing the radius seems to be the biggest factor in reducing the problem. I did try to adjust FNAM - Fade Value but, the root of the problem is else where. It seems that lights add together to increase total brightness. I'm wondering if its just light of the same color or if its all lights. Either way you will get this when there are too many torches.

 

https://imageshack.com/i/exNknteHj

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Well...ENB and other mods can have stacking, depending on method.

 

WOW that screenshot is blazingly bright! haha

 

Interesting...normally, you'd have clipping/twitchy/flashy light and whatnot with that many torches. What mods are you using? Might as well post load order and mod list.

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Here's the load order.

 

 

Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
SCO Winter Landscape Decoloration.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
SCO Winter Landscape Decoloration - Solstheim.esp
ApachiiHair.esm
ApachiiHairFemales.esm
ApachiiHairMales.esm
EFFCore.esm
More Interactive Items.ESM
daymoyl.esm
More Interactive Items [Dawnguard].ESM
More Interactive Items [Hearthfire].ESM
SGHairPackBase.esm
Xvision Children.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Combat Evolved - Core.esp
UNO - NPC Overhaul.esp
TouringCarriages.esp
AK- Placeable Statics.esp
You Hunger.esp
AK- Placeable Statics - Hearthfire.esp
SkyFalls + SkyMills + DG + DB.esp
OBIS.esp
Crimson Tide - Blood.esp
ImmersiveInnKeepers.esp
Cloaks.esp
OBISDB.esp
1nivWICCloaks.esp
1nivWICSkyCloaksPatch.esp
Animal Tweaks.esp
Cloaks - Dawnguard.esp
Coffee.esp
Convenient Horses.esp
Craftable and Placeable Havok-enabled Bedrolls .esp
dD - Realistic Ragdoll Force - Realistic.esp
DudestiaOutfitChanger.esp
Underwater_Treasure.esp
Populated Lands Roads Paths.esp
EFFDialogue.esp
Footprints.esp
Get Out Of My Way.esp
SkyUI.esp
Grimy Utilities Interface.esp
Guard Dialogue Overhaul.esp
Guards Attack Hostiles.esp
GuildStarter.esp
HoldAndDefend.esp
iHUD.esp
Immersive detection of NPC.esp
Immersive Patrols II.esp
SkyFalls Dragonborn Small waterfalls.esp
RealisticWaterTwo.esp
RealisticWaterTwo - Waves.esp
MixwaterMillRedux.esp
[JmV]LTTF.esp
DA_Skyship.esp
Chesko_Frostfall.esp
RealisticWaterTwo - Dragonborn.esp
daymoyl_DawnguardAddon.esp
CTQ-GlacierHome.esp
ArtOfTheCatch.esp
Extended Encounters.esp
FestusKrexSpell.esp
getSnowy.esp
Immersive Music Temples.esp
Immersive Music.esp
KS Hairdo's.esp
LayDown.esp
LootandDegradation.esp
LovelyHairstylesCE.esp
moveit.esp
No Salt, Period!.esp
NonEssentialChildren.esp
Peacekeeper.esp
RaceMenu.esp
RaceMenuPlugin.esp
RealisticWaterTwo - Waves - Dawnguard.esp
RealisticWaterTwo - Dawnguard.esp
iNeed.esp
BuriedTreasure.esp
BuriedTreasure_Outside.esp
JebbalonsTreasure.esp
Cavemod.esp
dovahkiinrelax.esp
JaxonzEnhGrab.esp
RealShelterFF.esp
SGHairPackAIO.esp
Sit Anywhere.esp
Skyrim Particle Patch for ENB - Flame Atronach Fix.esp
SL00CookingIngredient.esp
SleepTight.esp
SOT-Sleeping.esp
TheEyesOfBeauty.esp
TrueEyes.esp
UIExtensions.esp
GiveGiftstoNPCs-voiced.esp
VHVP.esp
WetandCold.esp
wizDynamicThings.esp
xgfPferdeKarren-en.esp
Xvision Children - Complete.esp
Xvision Children - DB.esp
Xvision Children - HF.esp
Xvision Children - NEC.esp
SCO Winter Edition.esp
SCO Winter Edition - Solstheim.esp
SCO Winter Edition - Hearthfire Patch.esp
Alternate Start - Live Another Life.esp
ASIS-Dependency.esp
RealisticNights.esp
RealisticNightsDB.esp
RealisticNightsDG.esp
SMIM-Merged-All.esp
RelightingSkyrim.esp
RelightingSkyrim_DB.esp
RelightingSkyrim_DG.esp
RelightingSkyrim_HF.esp
Bashed Patch, 0.esp

 

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I think this might actually have something to do with patching Procing Realistic nights and or torch/lighting mods into Requiem or ASIS. Currently testing this theory because I was using Grim and Somber enb and Realistic Nights as well as lighting over haul and had no torch problems at one point as seen in the photo bellow.

 

https://imageshack.com/i/hlVHh4vWj

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