Lice23 Posted July 1, 2015 Share Posted July 1, 2015 Right, so I thought I'd had enough of Skyrim's damage/combat so I wanted to make my own damage mod. Now, the way I wanted to go about doing this, was to change all the damage values on every weapon of a certain type (using keywords, so, swords, greatswords, maces, etc.) to a certain value. So, for example, all swords could do 14 damage, all greatswords could do 23, etc. However, seeing as making a script that goes through EVERY SINGLE weapon in game and ones added from mods would be something I do not know how to do (alas, Skyrim does not use Python, else I might even have a chance), and I'm pretty sure it would break a lot of things. That being said, I wanted to ask you guys if it would be possible for me to create my own skyproccer and how I'd be able to do that. I tried going through tendo's ReProccer to try and see some of his code, but I couldn't find a way to open/edit it... Any suggestions?Thanks in advance for any help!- Lice23 Link to comment Share on other sites More sharing options...
lofgren Posted July 1, 2015 Share Posted July 1, 2015 You can do this with perks, no scripting required. Link to comment Share on other sites More sharing options...
GrimyBunyip Posted July 1, 2015 Share Posted July 1, 2015 (edited) You can find tutorials and the API for skyproc on the wiki: http://www.uesp.net/wiki/Tes5Mod:SkyProc It's in java if you're curious. as for what lofgren said, yes you can apply additive and multiplicative changes to weapons via a perk, but it will only affect characters with that perk. So two npc's without that perk, attacking each other, would be completely unaffected. If you want wholesale weapon rebalancing, skyproc is the best way to go. Perks, scripts, magic effects,etc, are better if you only need them to affect the player exclusively. Edited July 1, 2015 by GrimyBunyip Link to comment Share on other sites More sharing options...
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