There are different stages of being drunk, but increasing your alcohol tolerance will make it easier to drink without becoming drunk. Also, you can wait/sleep for a few hours to have it wear off. You're not really supposed to play while being drunk.
Currently BPN doesn't look at the type of food, but just the weight of it (unless you're playing a vampire). This keeps everything more compatible with other mods adding custom food. Also, when playing I don't think you're really going to notice any noticeable difference.
Making Skooma work a little differently could be interesting. I'll keep it in mind. Thanks.
Basic Primary Needs
Started by
Site Bot
, Feb 12 2011 12:01 AM
1013 replies to this topic
#1001
Posted 08 September 2014 - 10:00 AM
#1002
Posted 17 September 2014 - 10:53 PM
I hate when I have to do this kind of "Copy-Paste-Endorsement", but I have downloaded so many amazing mods that I haven't gotten around to throw all of you your well deserved endorsement. I'm doing this endorsement run to show my support and appreciation to the modders community! Thank you for sharing all your hard work and time spent on amazing projects like this one! It makes my game much more fun! I hope you will keep modding because you really are a gifted modder! Thank you and kudo for you!
#1003
Posted 29 September 2014 - 12:43 PM
I love this mod - It's changed the way I play this game and added so much more to my Oblivion experience. Thanks
#1004
Posted 01 October 2014 - 11:11 PM
As soon as I installed this, P1 See you sleep mod stopped working.
How can I fix this because it's not working anymore
How can I fix this because it's not working anymore
#1005
Posted 02 October 2014 - 08:05 AM
BPN and SYS work fine together, so it's likely caused by something else. Try make a clean save and use SYS DLL, if you aren't already.
#1006
Posted 12 October 2014 - 04:02 PM
Is there a compatibility option for barrels/kegs with scripts attached to them? Activating a keg that has a script that adds a bottle of wine to player attached to it results in the player both filling the canteen as well as receiving a bottle of wine. And if the keg is supposed to contain something else than 'common' wine or mead, it feels a bit odd. I suppose I could try making the mod that adds the kegs in question compatible with BPN somehow (extremely unlikely to succeed) but there might be other mods adding such kegs, as well. But it is really a very small thing and will not ruin immersion or anything.
Edited by PhilippePetain, 12 October 2014 - 04:12 PM.
#1007
Posted 13 October 2014 - 01:15 PM
I don't think I've added an option to specifically disable the ability to drink/fill containers from scripted barrels/kegs. I could add such a feature in a future update though.
#1008
Posted 15 October 2014 - 04:47 PM
Thank your for considering it. But it is really something extremely minor and does not keep anyone from using this brilliant little mod. It is small, compatible, functions as advertised and I have yet to find a single bug. Thank you, Maskar, for all your mods, especially MOO.
Edited by PhilippePetain, 15 October 2014 - 04:49 PM.
#1009
Posted 13 November 2014 - 06:54 PM
Absolutely horrible.
Setting up the hud elements is a pain in the arse. After a hour of reading instructions and messing about with ini files, all I did is mess up the hud.
Such a shame I didn't have the chance to experience the mod. But trying ( and failing) to make the hud work gave me horrible first impresions and I gave up.
Setting up the hud elements is a pain in the arse. After a hour of reading instructions and messing about with ini files, all I did is mess up the hud.
Such a shame I didn't have the chance to experience the mod. But trying ( and failing) to make the hud work gave me horrible first impresions and I gave up.
#1010
Posted 13 November 2014 - 07:41 PM
There's an example ini file in the files section. Simply copy the ini file into the ini folder. Editing the ini file isn't necessary.
Btw HUD Status Bars is not required to use this mod. It is however recommended.
Btw HUD Status Bars is not required to use this mod. It is however recommended.
Edited by Maskar, 13 November 2014 - 08:53 PM.



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