DEKMStephens Posted July 3, 2015 Share Posted July 3, 2015 Learning by trial and error I found out that one .esp file can't use assets directly from another (ie the NPC whose armor I wanted to changed to another could not just be assigned that armor in the Creation Kit). I also learned that you can merge to mods together using TES5edit with a special script, I used this to pool the 2 different armor mods I wanted into one place, but when I tried fusing this to a third mod which contained the NPCs I got this error message http://i.imgur.com/btJD88f.pngSo, theoretically I could manually fix it, though I have no idea how to do that seeing I only just learnt I could even merge mods this way. Can anyone suggest a work around or alternative for my problem? Or if not a roadmap for how to manually fix the merge? Link to comment Share on other sites More sharing options...
DEKMStephens Posted July 3, 2015 Author Share Posted July 3, 2015 Well, I found a work around by turning the armor file into an .esm and treating it as a master file but that sounds like it could cause problems, so any input would be appreciated Link to comment Share on other sites More sharing options...
TheObstinateNoviceSmith Posted July 3, 2015 Share Posted July 3, 2015 Hey there Stevens, Let's see if I can help you out with this. The way I think it would work is, you would open both .ESPs and set the one with the NPCs as the active mod. Then you find all the armor related things from the armor mod and duplicate them. Save the mod. Load the mod with the NPCs again and rename that stuff if you like, but it should be there now. Now of course, you will need to do something regarding the folder situations for the meshes and textures for your armor if you don't want it to rely on the original ESP and doing this also means you will have to make adjustments for file paths in the Creation Kit for all the armor pieces, but this should work. You could also simply duplicate any armor you want in the NPC .ESP. Then find the mesh and armor textures for the armor you want and simply create new folders (to avoid conflixct with the origiinal) to paste copies of them in into. Then you change all the necessary file paths in the mesh via Nifskope and all the necessary paths to the meshes in the Creation Kit. Link to comment Share on other sites More sharing options...
saurusmaximus Posted July 3, 2015 Share Posted July 3, 2015 Unless you have your heart set on doing this with a mod, a simpler way is to use the console:Click on the NPC whose items you want to useType inv to see their inventoryClick on the npc who you want to give the new stuff touse the additem command along with the prid of the specific items and the quantity to add them to the other npc. Just a thought. Link to comment Share on other sites More sharing options...
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