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Dawnguard script crashing my game.


RpR1337

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Hey everyone,

 

- The part that can be skipped-:

I'll keep it short. All my mods are working properly. I use Mod Organizer with LOOT, everything is in working order. I don't have mods which mess up my game. I've tweaked Skyrim for about a month, to get everything under control. I run 300+ mods without any problems (.esp limit skipped via TesVEdit and 1.9 plugins merge). NOT the source of the problem.

 

ENBoost is active, settings properly tweaked. All .ini settings are proper, without any trouble whatsoever. NOT the source of the problem.

 

I've got an i7 PC with 32 gigs of RAM, decent VGA, etc. Hardware is faultproof, even with other games. NOT the source of the problem.

 

I have every update necessary, did all the steps of the Stability Guide, have Sheson's mem patch, Stable UGrids to Load, etc. etc. In theory, my game has nothing wrong going on.

-Skippable WoT over-.

 

The only thing crashing my damn game (and quite often, seriously) is the "RNPC: Periodic update check."

Could anybody please tell me how to get rid of this thing? Or of a fix that prevents it from crashing my game? I was able to dig up (after ~6 hours of Google destruction) that it has to do with Dawnguard's "Radiant NPC" whatever, but I didn't find any fix for this problem. Many people seem to have it.

 

Please, if someone knows a fix for this, I'd appreciate your help. Very much.

 

Cheers!

Edited by RpR1337
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You knos the latest skse has the memory patch built in right?

 

Maybe another mod that does something with radiant stuff?

Nope, it's not another mod. A naked Skyrim has the same lines as well.

Also, the SKSE patch doesn't work for me for one reason or another. I got the same memory leak CTD's even with that set up the way it was recommended. However, Memory Blocks Log indicates that if I use the outer version (the one with the .dll file in Skyrim's main folder), the memory blocks do get raised, so that's what I'm rolling with, instead of the SKSE version. But that doesn't do any harm, at least, it didn't do any in the last two weeks.

 

Also, I've found that this problem (seemingly) disappears, if I raise the 'fUpdateBudgetMS' value just a bit. I've been reading the Skyrim Stability Guide, and cross-referencing it with the Bethesda programmer's post about the value itself, and found that though the Stability Guide recommends 2.0 for the value, setting it to 3.0-4.0 doesn't harm FPS in any way for me, but the RNPC crash doesn't happen. At least, yesterday, it disappeared for the last two game hours, so I'm hoping.

I plan to play today, so I'll write an update about how it went, with the raised 'fUpdateBudgetMS' value.

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Well, three hours of gameplay, and I didn't crash. I did freeze at the end, but according to the Papyrus logs, that has nothing to do with the 'RNPC: periodic update check'.

 

I think this script might need a bit more than 2.0ms to run, if on a heavily modded setup. The fix might be to raise the 'fUpdateBudgetMS' value a bit. Mine seems to run on 5.0ms just fine, without stuttering or FPS drops.

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Just FYI, papyrus log is not a crash log and was never meant to be. The last entry very likely has absolutely nothing to do with the reasons for the game crashing. In fact, having to log everything puts extra strain on it all; it's a dev tool and normally you want to leave logging turned off, if for no other reasons because people will be sent on endless red herring chases (unless you're seeing actual stack dumps, that would be bad).

 

http://www.creationkit.com/INI_Settings_(Papyrus)

 

Any changes to values you do make, I would really recommend to keep small; I don't think fUpdateBudgetMS in particular is susceptible to going nuts if you make changes but still, from 1.2 (the default) to 5.0 is something like a 400% increase.

 

But yeah, given the amount of scripts already running in vanilla+dlc, lots of script-heavy mods are going to put a big strain on the system.

 

edit: here's a reasonable discussion of these .ini values: http://www.reddit.com/r/skyrimmods/comments/2gwvwl/guide_papyrus_ini_settings_and_why_you_shouldnt/

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Just FYI, papyrus log is not a crash log and was never meant to be. The last entry very likely has absolutely nothing to do with the reasons for the game crashing. In fact, having to log everything puts extra strain on it all; it's a dev tool and normally you want to leave logging turned off, if for no other reasons because people will be sent on endless red herring chases (unless you're seeing actual stack dumps, that would be bad).

 

http://www.creationkit.com/INI_Settings_(Papyrus)

 

Any changes to values you do make, I would really recommend to keep small; I don't think fUpdateBudgetMS in particular is susceptible to going nuts if you make changes but still, from 1.2 (the default) to 5.0 is something like a 400% increase.

 

But yeah, given the amount of scripts already running in vanilla+dlc, lots of script-heavy mods are going to put a big strain on the system.

 

edit: here's a reasonable discussion of these .ini values: http://www.reddit.com/r/skyrimmods/comments/2gwvwl/guide_papyrus_ini_settings_and_why_you_shouldnt/

 

Yup, I alredy read this one.

Also - the Papyrus Log isn't a crash log, but as far as debugging goes, it's the best bet. I've been modding and fine-tuning Skyrim for almost a month (since it's summer break in Hungary right now, and I have a lot of free time), and went from 163 mods, 115 .esp-s, and two CTDs every 10 minutes to 348 mods, 276 original .esp-s (some merged with 1.9 script), and a single CTD every three-four hours. And Papyrus Logs helped me squash a few CTD reasons, so it's not a crash log, but very nearly useful as one.

As for the .ini settings - 5.0 is absolutely safe. For my last 3 sessions, it was set to be like that, and I didn't have the usual problems which come with tampering this setting - 43-45 solid FPS outdoors (note that I'm using a very heavy ENB setup, and about 40 gigs of texture mods, to make Skyrim look as close to photo-realistic as possible), and no stuttering at all. Though my PC is pretty powerful, I don't think it matters too much at this point :D

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Yup, I can now 100% surefire confirm it has to do with the script ms budget value.

 

I just played since my last post (around 5-6 hours maybe?) with no CTD at all. 5.0 ms seems to have little to no impact on game performance, but it eliminates RNPC crashes for me.

 

YAY!

Edited by RpR1337
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